Diablo 4 Class Skills (2024)

Table of Contents
Bash Flay Frenzy Lunging Strike Double Swing Hammer of the Ancients Rend Upheaval Whirlwind Challenging Shout Ground Stomp Iron Skin Rallying Cry Charge Kick Leap War Cry Death Blow Rupture Steel Grasp Call of the Ancients Iron Maelstrom Wrath of the Berserker Aggressive Resistance Battle Fervor Booming Voice Brute Force Concussion Counteroffensive Cut to the Bone Defensive Stance Duelist Endless Fury Expose Vulnerability Furious Impulse Gushing Wounds Guttural Yell Hamstring Heavy Handed Imposing Presence Invigorating Fury Martial Vigor No Mercy Outburst Pit Fighter Pressure Point Prolific Fury Quick Impulses Raid Leader Slaying Strike Swiftness Tempered Fury Thick Skin Tough as Nails Unbridled Rage Unconstrained Walking Arsenal Wallop Claw Earth Spike Maul Storm Strike Wind Shear Landslide Lightning Storm Pulverize Shred Tornado Blood Howl Cyclone Armor Debilitating Roar Earthen Bulwark Ravens Poison Creeper Wolves Boulder Hurricane Rabies Trample Cataclysm Grizzly Rage Lacerate Petrify Abundance Ancestral Fortitude Bad Omen Bestial Rampage Call of the Wild Charged Atmosphere Circle of Life Clarity Crushing Earth Defensive Posture Defiance Digitigrade Gait Earthen Might Electric Shock Elemental Exposure Endless Tempest Envenom Heart of the Wild Heightened Senses Iron Fur Lupine Ferocity Mending Natural Disaster Natural Fortitude Nature's Fury Nature's Reach Nature's Resolve Neurotoxin Perfect Storm Predatory Instinct Provocation Quickshift Resonance Safeguard Stone Guard Thick Hide Toxic Claws Unrestrained Ursine Strength Vigilance Wild Impulses Bone Splinters Decompose Hemorrhage Reap Blight Blood Lance Blood Surge Bone Spear Sever Blood Mist Bone Prison Bone Spirit Decrepify Iron Maiden Corpse Explosion Corpse Tendrils Army of the Dead Blood Wave Bone Storm Raise Skeleton Golem Amplify Damage Bonded in Essence Coalesced Blood Compound Fracture Crippling Darkness Death's Defense Death's Embrace Death's Approach Drain Vitality Evulsion Fueled by Death Gloom Golem Mastery Grim Harvest Gruesome Mending Hellbent Commander Hewed Flesh Imperfectly Balanced Inspiring Leader Kalan's Edict Memento Mori Necrotic Carapace Ossified Essence Rapid Ossification Rathma's Vigor Reaper's Pursuit Serration Shadowblight Skeletal Mage Mastery Skeletal Warrior Mastery Spiked Armor Stand Alone Terror Tides of Blood Transfusion Unliving Energy Blade Shift Forceful Arrow Heartseeker Invigorating Strike Puncture Barrage Flurry Penetrating Shot Rapid Fire Twisting Blades Concealment Dark Shroud Poison Trap Smoke Grenade Caltrops Dash Shadow Step Cold Imbuement Poison Imbuement Shadow Imbuement Death Trap Rain of Arrows Shadow Clone Adrenaline Rush Aftermath Agile Alchemical Advantage Alchemist's Fortune Chilling Weight Close Quarters Combat Concussive Consuming Shadows Deadly Venom Debilitating Toxins Exploit Exposure Frigid Finesse Haste Impetus Innervation Malice Mending Obscurity Momentum Precision Precision Imbuement Rapid Gambits Reactive Defense Rugged Second Wind Shadow Crash Siphoning Strikes Sturdy Stutter Step Trap Mastery Trick Attacks Victimize Weapon Mastery Arc Lash Fire Bolt Frost Bolt Spark Chain Lightning Charged Bolts Fireball Frozen Orb Ice Shards Incinerate Flame Shield Frost Nova Ice Armor Teleport Hydra Ice Blades Lightning Spear Blizzard Firewall Meteor Ball Lightning Deep Freeze Inferno Unstable Currents Align the Elements Avalanche Cold Front Combustion Conduction Conjuration Mastery Convulsions Coursing Currents Crippling Flames Devastation Devouring Blaze Electrocution Elemental Attunement Elemental Dominance Endless Pyre Esu's Ferocity Fiery Surge Frigid Breeze Glass Cannon Hoarfrost Icy Touch Icy Veil Inner Flames Invigorating Conduit Mana Shield Overflowing Energy Permafrost Potent Warding Precision Magic Protection Shatter Shocking Impact Snap Freeze Soulfire Static Discharge Vyr's Mastery Warmth Skeletal Warriors Skeletal Mages Golems Combo Points Inner Sight Preparation 1h Axe 1h Mace 1h Sword 2h Axe Polearm 2h Sword 2h Mace Prickleskin Gift of the Stag Wariness Advantageous Beast Scythe Talons Iron Feather Swooping Attacks Avian Wrath Obsidian Slam Overload masoch*stic Calm Before the Storm Packleader Energize Bolster Calamity References

Diablo 4 Class Skills (1)

Diablo 4 Class Skills (2)

  • Bash

    Basic • Barbarian

    Bludgeoning

    Fury Generate: 15

    Lucky Hit: 50%

    Bash the enemy with your weapon, dealing [46%] damage. After bashing enemies 4 times, your next Bash will Stun for 1.25 seconds, this increases to 2 seconds if using a Two-Handed weapon.

    Diablo 4 Class Skills (3)Physical Damage

    Enhanced

    Damaging a Stunned enemy with Bash grants you 20% Maximum Life as Fortify. Double this amount when using a Two-Handed weapon.

    Battle

    Damaging a Stunned enemy with Bash generates an additional 5 Fury, or 10 Fury if using a Two-Handed weapon.

    Combat

    After Critically Striking 4 times with Bash using a Two-Handed weapon, your next Core or Weapon Mastery Skill will Overpower.

  • Flay

    Basic • Barbarian

    Fury Generate: 15

    Lucky Hit: 50%

    Flay the enemy, dealing [8%] damage and inflicting [62%] Bleeding damage over 5 seconds.

    Diablo 4 Class Skills (4)Physical Damage

    Requires a Slashing weapon

    Enhanced

    Flay has a 15% chance to make the enemy Vulnerable for 3 seconds. Double this chance when using a Two-Handed weapon.

    Battle

    When Flay deals direct damage to an enemy, they take x10% increased Bleeding damage from you for the next 3 seconds.

    Combat

    When Flay deals direct damage to an enemy, you gain 3% Damage Reduction and [X] Thorns for 3 seconds. This stacks up to 4 times.

  • Frenzy

    Basic • Barbarian

    Dual Wield

    Fury Generate: 4

    Lucky Hit: 30%

    Unleash a rapid flurry of blows, dealing [34%] damage with each pair of hits.

    If Frenzy hits an enemy, its Attack Speed is increased by +20% for 3 seconds, up to +60%.

    Diablo 4 Class Skills (5)Physical Damage

    Requires Dual Wielded weapons

    Enhanced

    While Frenzy is granting +60% bonus Attack Speed, it also generates 3 additional Fury.

    Battle

    While Berserking, your other skills gain +5% Attack Speed for each stack of Frenzy you have.

    Combat

    You gain 8% Damage Reduction each stack of Frenzy you currently have.

  • Lunging Strike

    Basic • Barbarian

    Mobility

    Fury Generate: 12

    Lucky Hit: 50%

    Lunge forward and strike an enemy for [45%] damage.

    Diablo 4 Class Skills (6)Physical Damage

    Requires any complete Arsenal weapon

    Enhanced

    Lunging Strike deals x30% increased damage and Heals you for 2% Maximum Life when it damages a Healthy enemy.

    Battle

    Lunging Strike also inflicts 20% Bleeding damage over 5 seconds.

    Combat

    Critical Strikes with Lunging Strike grant you Berserking for 1.5 seconds.

  • Double Swing

    Core • Barbarian

    Dual Wield

    Fury Cost: 25

    Lucky Hit: 30%

    Sweep your weapons from opposite directions, dealing [66%] damage with each weapon. Enemies caught in the center are damaged by both.

    Diablo 4 Class Skills (7)Physical Damage

    Requires Dual Wielded weapons

    Enhanced

    If Double Swing damages a Stunned or Knocked Down enemy, gain 25 Fury.

    Violent

    Hitting an enemy with both hits of Double Swing makes them Vulnerable for 2 seconds.

    Furious

    Casting Double Swing while Berserking grants 2 additional seconds of Berserking.

  • Hammer of the Ancients

    Core • Barbarian

    Bludgeoning

    Fury Cost: 35

    Lucky Hit: 50%

    Slam your hammer down with the fury of the Ancients, dealing [70%] damage to a concentrated area.

    Diablo 4 Class Skills (8)Physical Damage

    Requires a Two-Handed Bludgeoning weapon

    Enhanced

    Gain x3% more Fury for 5 seconds for each enemy damaged by Hammer of the Ancients, stacking up to 10 times.

    Violent

    After Overpowering with Hammer of the Ancients, you deal x30% more damage for 5 seconds.

    Furious

    Hammer of the Ancients gains x2% increased Critical Strike Chance for every 10 Fury you had when using it.

  • Rend

    Core • Barbarian

    Fury Cost: 35

    Lucky Hit: 33%

    Cleave enemies in front of you, dealing [17%] damage and inflicting [134%] Bleeding damage over 5 seconds.

    Diablo 4 Class Skills (9)Physical Damage

    Requires a Slashing weapon

    Enhanced

    Dealing direct damage with Rend extends the duration of Vulnerable on enemies by 2 seconds.

    Violent

    Rend deals x25% increased damage to Vulnerable enemies.

    Furious

    Direct damage with Rend grants 4 Fury per enemy hit, up to a maximum of 20 Fury.

  • Upheaval

    Core • Barbarian

    Fury Cost: 40

    Lucky Hit: 25%

    Tear into the ground with your weapon and fling debris forward, dealing [108%] damage.

    Diablo 4 Class Skills (10)Physical Damage

    Requires a Two-Handed weapon

    Enhanced

    Upheaval has a 20% chance to Stun all enemies it damages for 2.5 seconds.

    Violent

    If Upheaval damages at least 2 enemies or a Boss, you gain Berserking for 2 seconds, increased to 3 seconds if it damages at least 4 enemies.

    Furious

    Dealing direct damage to an enemy with a Skill that is not Upheaval causes your next cast of Upheaval to deal x12% increased damage, stacking up to 6 times.

  • Whirlwind

    Core • Barbarian

    Channeled

    Fury Cost: 25 per second

    Lucky Hit: 20%

    Rapidly attack surrounding enemies for [24%] damage.

    Diablo 4 Class Skills (11)Physical Damage

    Requires any complete Arsenal weapon

    Enhanced

    Gain 1 Fury each time Whirlwind deals direct damage to an enemy, or 4 Fury against Elite enemies.

    Violent

    After using Whirlwind for 2 seconds, Whirlwind deals x30% increased damage until it is cancelled.

    Furious

    While using a Slashing weapon, Whirlwind also inflicts 40% of its Base damage as Bleeding damage over 5 seconds.

  • Challenging Shout

    Defensive • Barbarian

    Shout

    Cooldown: 25 seconds

    Taunt Nearby enemies and gain [48%] Damage Reduction for 6 seconds.

    Enhanced

    While Challenging Shout is active, gain x20% bonus Maximum Life.

    Tactical

    While Challenging Shout is active, you gain 3 Fury each time you take damage.

    Strategic

    While Challenging Shout is active, gain Thorns equal to 30% of your Maximum Life.

  • Ground Stomp

    Defensive • Barbarian

    Cooldown: [12.8] seconds

    Lucky Hit: 33%

    Smash the ground, dealing [13%] damage and Stunning surrounding enemies for 3 seconds.

    Diablo 4 Class Skills (12)Physical Damage

    Enhanced

    Increase Ground Stomp's duration by 1 second.

    Tactical

    Ground Stomp generates 40 Fury.

    Strategic

    Reduce the Cooldown of your Ultimate Skill by 2 second for each enemy damaged by Ground Stomp.

  • Iron Skin

    Defensive • Barbarian

    Cooldown: 14 seconds

    Steel yourself, gaining a Barrier that absorbs [70%] of your missing Life for 5 seconds.

    Diablo 4 Class Skills (13)Physical Damage

    Enhanced

    Iron Skin‘s Barrier absorbs 20% more of your Maximum Life.

    Tactical

    While Iron Skin is active, Heal for 10% of the Barrier's original amount as Life per second.

    Strategic

    Iron Skin also grants 20% Maximum Life as Fortify. Double this amount if cast while below 50% Life.

  • Rallying Cry

    Defensive • Barbarian

    Shout

    Cooldown: 25 seconds

    Bellow a rallying cry, increasing your Movement Speed by +30% and Resource Generation by x [56%] for 6 seconds, and Nearby allies for 3 seconds.

    Diablo 4 Class Skills (14)Physical Damage

    Enhanced

    Rallying Cry grants you Unstoppable while active.

    Tactical

    Rallying Cry generates 20 Fury and grants you an additional x20% Resource Generation.

    Strategic

    Rallying Cry grants you 10% Maximum Life as Fortify. While Rallying Cry is active, you gain an additional 2% Maximum Life as Fortify each time you take or deal direct damage.

  • Charge

    Brawling • Barbarian

    Mobility

    Cooldown: [13.94] seconds

    Lucky Hit: 33%

    Become Unstoppable and rush forward, pushing enemies with you and then swinging through them dealing [252%] damage and Knocking them back.

    Diablo 4 Class Skills (15)Physical Damage

    Requires any complete Arsenal weapon

    Enhanced

    Enemies who are Knocked Back into terrain by Charge take 150% damage and are Stunned for 3 seconds.

    Mighty

    Damaging enemies with Charge makes them Vulnerable for 4 seconds.

    Power

    Reduce Charge's Cooldown by 2 seconds for each enemy it hits, up to 6 seconds. Charging a boss reduces the Cooldown by 4 seconds.

  • Kick

    Brawling • Barbarian

    Core

    Charges: 2

    Charge Cooldown: [10.66] seconds

    Lucky Hit: 40%

    Throw a powerful kick that deals 18% damage and Knocks Back enemies in front of you. Enemies who are Knocked Back into terrain take an additional 105% damage and are Stunned for 3 seconds.

    Diablo 4 Class Skills (16)Physical Damage

    Enhanced

    Damaging enemies with Kick makes them Vulnerable for 4 seconds.

    Mighty

    Kicked enemies deal 70% damage to enemies they collide with while being Knocked Back. Enemies damaged this way are Knocked Down for 2 seconds.

    Power

    If Kick damages an enemy, it consumes all of your Fury and deals an additional 25% damage per 10 Fury spent. Kick no longer Knocks Back enemies.

  • Leap

    Brawling • Barbarian

    Mobility

    Cooldown: [13.94] seconds

    Lucky Hit: 66%

    Leap forward and then slam down, dealing [59%] damage and Knocking Back surrounding enemies on impact.

    Diablo 4 Class Skills (17)Physical Damage

    Requires any complete Arsenal weapon

    Enhanced

    If Leap doesn't damage any enemies, its Cooldown is reduced by 4 seconds.

    Mighty

    Enemies damaged by Leap are Slowed by 70% for 5 seconds.

    Power

    If Leap damages at least one enemy, gain 40 Fury.

  • War Cry

    Brawling • Barbarian

    Shout

    Cooldown: 25 seconds

    Bellow a mighty war cry, increasing your damage dealt by x [21%] for 6 seconds, and Nearby allies for 3 seconds.

    Enhanced

    War Cry grants you Berserking for 4 seconds.

    Mighty

    War Cry grants you 15% Maximum Life as Fortify.

    Power

    If at least 6 enemies are Nearby when you cast War Cry, your damage bonus is increased by an additional x10%.

  • Death Blow

    Weapon Mastery • Barbarian

    Cooldown: 15 seconds

    Lucky Hit: 50%

    Attempt a killing strike, dealing [168%] damage to enemies in front of you.

    If this kills an enemy, its Cooldown is reset.

    Diablo 4 Class Skills (18)Physical Damage

    Requires any complete Arsenal weapon

    Enhanced

    Death Blow deals x150% increased damage to Bosses.

    Warrior's

    If Death Blow damages at least one enemy, gain Berserking for 3 seconds.

    Fighter's

    If Death Blow damages at least one enemy, gain 20 Fury.

  • Rupture

    Weapon Mastery • Barbarian

    Cooldown: [8.2] seconds

    Lucky Hit: 50%

    Skewer enemies in front of you, dealing 13% damage which isguaranteed to Overpower. Then rip your weapon out, damaging enemies for their total Bleeding amount and removing all Bleeding damage from them.

    Diablo 4 Class Skills (19)Physical Damage

    Requires a Slashing weapon

    Enhanced

    Ripping your weapon out of enemies during Rupture causes an explosion that deals 70% Bleeding damage over 5 seconds. This damage is increased by x10% for each 50 Strength you have.

    Warrior's

    Hitting enemies with Rupture increases your Attack Speed by +40% for 5 seconds.

    Fighter's

    Hitting at least 1 enemy with Rupture Heals you for 22% of your Maximum Life.

  • Steel Grasp

    Weapon Mastery • Barbarian

    Charges: 2

    Charge Cooldown: [8.8] seconds

    Lucky Hit: 25%

    Thow out a trio of chains that deal [32%] damage and Pull In enemies.

    Diablo 4 Class Skills (20)Physical Damage

    Enhanced

    Steel Grasp also makes enemies Vulnerable for 3 seconds.

    Warrior's

    Steel Grasp gains 1 additional Charge.

    Fighter's

    If Steel Grasp damages an enemy, gain Berserking for 2 seconds.

  • Call of the Ancients

    Ultimate • Barbarian

    Cooldown: 50 seconds

    Call upon 3 Ancients to aid you in battle for 6 seconds.

    • Korlic leaps at enemies, dealing 156% damage and swings his weapons in a frenzy, dealing 59% damage per hit.
    • Talic spins in a whirlwind rapidly attacking enemies for 98% damage.
    • Madawc upheaves the ground, dealing 293% damage.

    Prime

    While Call of the Ancients is active, gain +20% bonus Attack Speed and x20% increased damage.

    Supreme

    Each of the Ancients gains additional power:

    Korlic: You gain 10 Fury each time Korlic damages an enemy with his Frenzy.

    Talic: Enemies are Slowed by 50% for 1 second when damaged by his Whirlwind.

    Madawc: 30% chance to Stun enemies for 3 seconds when using his Upheaval.

  • Iron Maelstrom

    Ultimate • Barbarian

    Cooldown: 45 seconds

    Lucky Hit: 24%

    Activate three times to attach chains to each of your weapons and perform an attack:

    • First your Two-Handed Bludgeoning weapon slams into the ground, dealing 60% damage and Stunning enemies for 2 seconds.
    • Next, your Two-Handed Slashing weapon swiped in front of you, dealing 20% damage and inflicting 120% Bleeding damage over 5 seconds.
    • Finally, your Dual Wield weapons swing around you, dealing 33% damage per hit.

    Diablo 4 Class Skills (21)Physical Damage

    Requires a Full Arsenal of weapons

    Prime

    Iron Maelstrom gains +30% increased Critical Strike Chance and deals x40% increased Critical Strike Damage

    Supreme

    Dealing direct damage to an enemy after swapping weapons reduces Iron Maelstrom's Cooldown by 1 second.

  • Wrath of the Berserker

    Ultimate • Barbarian

    Cooldown: 60 seconds

    Explode into rage, Knocking Back surrounding enemies and gaining Berserking and Unstoppable for 5 seconds. For the next 10 seconds, dealing direct damage with Basic Skills grants Berserking for 5 seconds.

    Prime

    While Wrath of the Berserker is active, gain +20% increased Movement Speed and increase Fury Generation by x30%.

    Supreme

    While Wrath of the Berserker is active, every 50 Fury you spend increases Berserking's damage bonus by x25%, up to x100%.

  • Aggressive Resistance

    • Barbarian

    Passive

    Gain [12%] Damage Reduction while Berserking.

  • Battle Fervor

    • Barbarian

    Passive

    When a Brawling Skill damages at least one enemy, gain Berserking for [3] seconds.

  • Booming Voice

    • Barbarian

    Passive

    Your Shout Skill effect durations are increased by x [24%] .

  • Brute Force

    • Barbarian

    Passive

    Your Overpowers deal x [24%] increased damage when using a Two-Handed weapon.

  • Concussion

    • Barbarian

    Passive

    Lucky Hit: Skills using Bludgeoning weapons have up to a [30%] chance to Stun enemies for 3 seconds, or up to a [45%] chance when using a Two-Handed Bludgeoning weapon.

  • Counteroffensive

    • Barbarian

    Passive

    While you have Fortify for over 50% of your Maximum Life, you deal x [12%] increased damage.

  • Cut to the Bone

    • Barbarian

    Passive

    Your Bleeding effects deal x [15%] increased damage to Vulnerable enemies.

  • Defensive Stance

    • Barbarian

    Passive

    Increase the Damage Reduction gained while you are Fortified by an additional + [6%] .

  • Duelist

    • Barbarian

    Passive

    Attack Speed is increased by + [9%] while using One-Handed weapons.

  • Endless Fury

    • Barbarian

    Passive

    Basic Skills generate x [30%] more Fury when using Two-Handed weapons.

  • Expose Vulnerability

    • Barbarian

    Passive

    Dealing direct damage with a Weapon Mastery skill causes your next Core Skill to make enemies Vulnerable for [3] second.

  • Furious Impulse

    • Barbarian

    Passive

    Each time you swap weapons, gain [6] Fury.

  • Gushing Wounds

    • Barbarian

    Passive

    When causing an enemy to Bleed, you have a chance equal to your Critical Strike Chance to increase the Bleed amount by 140% of your Critical Strike Damage bonus.

    Overpowering a Bleeding enemy creates an explosion that inflicts 85% Bleeding damage over 5 seconds.

  • Guttural Yell

    • Barbarian

    Passive

    Your Shout Skills cause enemies to deal [12%] less damage for 5 seconds.

  • Hamstring

    • Barbarian

    Passive

    Your Bleeding effects Slow Healthy enemies by [60%] .

  • Heavy Handed

    • Barbarian

    Passive

    While using Two-Handed weapons you deal x [15%] increased Critical Strike Damage.

  • Imposing Presence

    • Barbarian

    Passive

    Gain x [18%] additional Maximum Life.

  • Invigorating Fury

    • Barbarian

    Passive

    Heal for [9%] of your Maximum Life for each 100 Fury spent.

  • Martial Vigor

    • Barbarian

    Passive

    Damage Reduction against Elites is increased by [12%] .

  • No Mercy

    • Barbarian

    Passive

    You have + [9%] increased Critical Strike Chance against Immobilized, Stunned, or Slowed enemies.

  • Outburst

    • Barbarian

    Passive

    Gain [X] Thorns. Also gain 10 Thorns for each 50 bonus Maximum Life you have.

  • Pit Fighter

    • Barbarian

    Passive

    You deal x [9%] increased damage to Close enemies and gain [6%] Distant Damage Reduction.

  • Pressure Point

    • Barbarian

    Passive

    Lucky Hit: Your Core skills have up to a [30%] chance to make enemies Vulnerable for 2 seconds.

  • Prolific Fury

    • Barbarian

    Passive

    While Berserking, Fury Generation is increased by x [18%] .

  • Quick Impulses

    • Barbarian

    Passive

    Reduce the duration of Control Impairing Effects by [18%] .

  • Raid Leader

    • Barbarian

    Passive

    Your Shouts also Heal allies for [3%] of their Maximum Life per second.

  • Slaying Strike

    • Barbarian

    Passive

    You deal x [24%] increased damage against Injured enemies.

  • Swiftness

    • Barbarian

    Passive

    Movement Speed is increased by + [12%] .

  • Tempered Fury

    • Barbarian

    Passive

    Increase your Maximum Fury by [9] .

  • Thick Skin

    • Barbarian

    Passive

    Each time you take direct damage gain [1.2%] Maximum Life as Fortify.

  • Tough as Nails

    • Barbarian

    Passive

    Increase your Thorns by + [9%] . When enemies hit you, they take an additional 10% of your Thorns as Bleeding damage over 5 seconds.

  • Unbridled Rage

    • Barbarian

    Passive

    Core Skills deal x100% increased damage, but cost x100% more Fury.

  • Unconstrained

    • Barbarian

    Passive

    Increase Berserk's maximum duration by 5 seconds and increase its damage bonus to 100%.

  • Walking Arsenal

    • Barbarian

    Passive

    Dealing direct damage with a Two-Handed Bludgeoning, Two-Handed Slashing, or Dual Wielded weapons grants x10% increased damage for 10 seconds.

    While all three damage bonuses are active, you gain an additional x20% increased damage and x20% attack speed.

  • Wallop

    • Barbarian

    Passive

    Your Skills using Bludgeoning weapons deal x [15%] increased damage if the enemy is Stunned or Vulnerable.

  • Claw

    Basic • Druid

    Werewolf

    Shapeshifting

    Spirit Generate: 15

    Lucky Hit: 50%

    Shapeshift into a Werewolf and claw at an enemy for [39%] damage.

    Diablo 4 Class Skills (22)Physical Damage

    Enhanced

    Claw's Attack Speed is increased by +20%.

    Fierce

    Claw applies 20% Poisoning damage over 6 seconds.

    Wild

    Claw has a 15% chance to attack twice.

  • Earth Spike

    Basic • Druid

    Nature Magic

    Earth

    Spirit Generate: 16

    Lucky Hit: 35%

    Sunder the earth, impaling the first enemy hit for [27%] damage.

    Diablo 4 Class Skills (23)Physical Damage

    Enhanced

    Earth Spike has a 15% chance to Stun for 2.5 seconds.

    Fierce

    Fortify for 12% of your Maximum Life whenever Earth Spike damages enemies who are Stunned, Immobilized, or Knocked Back.

    Wild

    Summon a second Earth Spike when hitting an Immobilized or Stunned enemy.

  • Maul

    Basic • Druid

    Werebear

    Shapeshifting

    Spirit Generate: 20

    Lucky Hit: 30%

    Shapeshift into a Werebear and maul enemies in front of you, dealing [36%] damage.

    Diablo 4 Class Skills (24)Physical Damage

    Enhanced

    If an enemy is hit by Maul, then Fortify for 8% of your Maximum Life.

    Fierce

    Increases the range and radius of Maul by 25%.

    Wild

    Maul has a 20% chance to Knock Down enemies for 2 seconds.

  • Storm Strike

    Basic • Druid

    Storm

    Nature Magic

    Chain

    Spirit Generate: 15

    Lucky Hit: 25%

    Electricity gathers around your weapon, dealing [28%] damage to your target and chaining to up to 3 surrounding enemies, dealing 20% less damage each time it chains.

    You gain 15% Damage Reduction for 3 seconds after dealing damage with Storm Strike.

    Diablo 4 Class Skills (25)Lightning Damage

    Enhanced

    Storm Strike has a 15% chance to Immobilize all enemies hit for 2.5 seconds.

    Fierce

    Storm Strike has a 50% chance to make enemies Vulnerable for 3 seconds.

    Wild

    Storm Strike chains to 2 additional targets.

  • Wind Shear

    Basic • Druid

    Storm

    Nature Magic

    Spirit Generate: 16

    Lucky Hit: 20%

    Conjure a piercing blade of wind, dealing [28%] damage.

    Diablo 4 Class Skills (26)Physical Damage

    Enhanced

    Wind Shear has a 20% chance to make enemies Vulnerable for 4 seconds.

    Fierce

    Each enemy hit by Wind Shear increases your Movement Speed by +5% for 5 seconds, up to +20%.

    Wild

    Wind Shear grants 4 additional Spirit for each enemy hit beyond the first.

  • Landslide

    Core • Druid

    Nature Magic

    Earth

    Spirit Cost: 30

    Lucky Hit: 20%

    Crush enemies between 2 pillars of earth, dealing up to [105%] damage.

    Diablo 4 Class Skills (27)Physical Damage

    Enhanced

    After Landslide damages enemies 4 times, the next hit will Immobilize enemies for 3 seconds.

    Raging

    When you strike an Immobilized or Stunned enemy with Landslide, an additional pillar of earth is formed.

    Primal

    When you Immobilize or Stun an enemy, you gain a Terramote. Each enemy hit by Landslide consumes a Terramote causing a guaranteed Critical Strike with x40% Critical Strike Damage. Bosses always have up to a 10% chance to grant a Terramotewhen hit.

  • Lightning Storm

    Core • Druid

    Storm

    Nature Magic

    Channeled

    Spirit Cost: 15 per strike

    Lucky Hit: 15%

    Conjure a growing lightning storm that deals [56%] damage per strike. The number of strikes increase the longer the storm is channeled up to a maximum of 5 at once.

    Diablo 4 Class Skills (28)Lightning Damage

    Enhanced

    The size of your Lightning Storm is preserved for 6 seconds after channeling.

    Raging

    Lightning Storm gains 1 additional lightning strike.

    Primal

    Lightning Storm has a 12% chance to Immobilize enemies hit for 3 seconds.

  • Pulverize

    Core • Druid

    Werebear

    Shapeshifting

    Spirit Cost: 35

    Lucky Hit: 25%

    Shapeshift into a Werebear and slam the ground, dealing [70%] damage to surrounding enemies.

    Diablo 4 Class Skills (29)Physical Damage

    Enhanced

    Your next Pulverize will Overpower every 12 seconds while you remain Healthy.

    Raging

    Enemies Overpowered by Pulverize are Stunned for 3 seconds.

    Primal

    Enemies hit with Pulverize deal 20% reduced damage for 4 seconds.

  • Shred

    Core • Druid

    Werewolf

    Shapeshifting

    Mobility

    Spirit Cost: 35

    Lucky Hit: 20%

    Shapeshift into a Werewolf and perform a trio of combo attacks:

    • 1st Attack: Dash towards the target and deal [39%] damage.
    • 2nd Attack: Deal [55%] damage.
    • 3rd Attack: Perform a larger finishing move dealing [108%] damage.

    Diablo 4 Class Skills (30)Physical Damage

    Enhanced

    Shred gains +30% Attack Speed and Heals for 4% of your Maximum Life if an enemy is struck.

    Raging

    Shred's third combo attack is larger and applies an additional 70% Poisoning damage over 5 seconds.

    Primal

    Shred's second and third attacks also perform a dash. In addition, Shred's Critical Strike Damage is increased by x30%.

  • Tornado

    Core • Druid

    Storm

    Nature Magic

    Spirit Cost: 40

    Lucky Hit: 8%

    Conjure a swirling tornado that deals [49%] damage.

    Diablo 4 Class Skills (31)Physical Damage

    Enhanced

    Each time you cast Tornado, you have a 20% chance to spawn an additional Tornado.

    Raging

    Enemies hit with Tornado have a 10% chance to become Vulnerable for 3 seconds.

    Primal

    Enemies damaged by Tornado are Slowed by 8% for 3 seconds, stacking up to 40%.

  • Blood Howl

    Defensive • Druid

    Werewolf

    Shapeshifting

    Cooldown: 15 seconds

    Shapeshift into a Werewolf and howl furiously, Healing you for [26.8%] of your Maximum Life.

    Enhanced

    Kills reduce the Cooldown of Blood Howl by 1 second.

    Innate

    Blood Howl also generates 20 Spirit.

    Preserving

    Blood Howl also increases your Attack Speed by +15% for 4 seconds.

  • Cyclone Armor

    Defensive • Druid

    Storm

    Nature Magic

    Cooldown: 18 seconds

    Lucky Hit: 25%

    Passive: Powerful winds surround you, granting [14%] Non-Physical Damage Reduction.

    Active: The winds rapidly expand, Knocking Back enemies and dealing [42%] damage.

    Diablo 4 Class Skills (32)Physical Damage

    Enhanced

    Enemies who are Knocked Back by Cyclone Armor are also Slowed by 70% for 2 seconds.

    Innate

    Enemies Knocked Back by Cyclone Armor become Vulnerable for 3 seconds.

    Preserving

    Every 10 seconds, Cyclone Armor intensifies, causing incoming damage to grant you 30% Damage Reduction for 2 seconds.

  • Debilitating Roar

    Defensive • Druid

    Werebear

    Shapeshifting

    Shout

    Cooldown: [17.6] seconds

    Shapeshift into a Werebear and bellow a mighty roar, reducing Nearby enemies' damage dealt by 70% for 4 seconds.

    Enhanced

    Debilitating Roar also Fortifies you for 22% Maximum Life.

    Innate

    Debilitating Roar also Slows enemies by 65% for its duration.

    Preserving

    Debilitating Roar also Heals you for 4% of your Maximum Life each second for its duration.

  • Earthen Bulwark

    Defensive • Druid

    Nature Magic

    Earth

    Cooldown: 16 seconds

    Lucky Hit: 30%

    Rock's surround you for 3 seconds, granting a Barrier that absorbs [63%] of your Base Life in damage.

    Enhanced

    Earthen Bulwark makes you Unstoppable while active.

    Innate

    Rock shrapnel flies outward when Earthen Bulwark is destroyed or expires, dealing 30% to surrounding enemies. This damage is increased by Barrier bonuses.

    Preserving

    Casting Earthen Bulwark grants 18% Maximum Life as Fortify.

  • Ravens

    Companion • Druid

    Cooldown: 15 seconds

    Lucky Hit: 45%

    Passive: 1 Raven flies above you and periodically attacks your enemies for [43%] damage every 5 seconds.

    Active: The target area is swarmed with ravens, dealing [420%] damage over 6 seconds.

    Diablo 4 Class Skills (33)Physical Damage

    Enhanced

    You have 8% increased Critical Strike Chance against enemies for 6 seconds after they are hit by Ravens.

    Ferocious

    Enemies inside the swarm of Ravens when it is activated become Vulnerable for 3 seconds.

    Brutal

    2 additional Ravens periodically attack enemies. Increase the passive damage of Ravens by x40%.

  • Poison Creeper

    Companion • Druid

    Cooldown: 20 seconds

    Lucky Hit: 28%

    Passive: 1 poison creeper periodically emerges from the ground every 7 seconds, applying [66%] Poisoning damage over 6 seconds to an enemy in the area.

    Active: Vines strangle all surrounding enemies, Immobilizing them for 2 seconds and Poisoning them for [176%] damage over 2 seconds.

    Diablo 4 Class Skills (34)Poison Damage

    Enhanced

    Pọison Creeper's Immobilize duration is increased by 1 second.

    Ferocious

    Pọison Creeper's active Poisoning duration is increased by 3 seconds.

    Brutal

    Your Critical Strike Chance is increased by +20% against enemies strangled by Pọison Creeper.

  • Wolves

    Companion • Druid

    Cooldown: 11 seconds

    Lucky Hit: 50%

    Passive: Summon 2 wolf companions that bite enemies for [20%] damage.

    Active: Direct your wolves to focus an enemy, becoming Unstoppable, and leaping to them and striking for [280%] damage.

    Diablo 4 Class Skills (35)Physical Damage

    Enhanced

    Wolves deal x25% increased damage to Immobilized, Stunned, Slowed, or Poisoned enemies.

    Ferocious

    Lucky Hit: Your Wolves' attacks have up to a 40% chance to Fortify you for 8% Maximum Life.

    Brutal

    When you Critically Strike, your Wolves gain +25% Attack Speed for 3 seconds.

  • Boulder

    Wrath • Druid

    Nature Magic

    Earth

    Cooldown: 10 seconds

    Lucky Hit: 4%

    Unearth a large rolling boulder that repeatedly Knocks Back enemies, dealing [60%] damage with each hit.

    Diablo 4 Class Skills (36)Physical Damage

    Enhanced

    When Boulder reaches the end of its path, enemies hit are Slowed by 30% for 3 seconds. If Boulder Overpowered, enemies are Stunned for 4 seconds instead.

    Natural

    While you have any Fortify, Boulder has 20% increased Critical Strike Chance.

    Savage

    Boulder's Critical Strike Chance is increased by +3% each time it deals damage.

  • Hurricane

    Wrath • Druid

    Storm

    Nature Magic

    Cooldown: 20 seconds

    Lucky Hit: 21%

    Form a hurricane around you that deals [239%] damage to surrounding enemies over 8 seconds.

    Diablo 4 Class Skills (37)Physical Damage

    Enhanced

    Enemies who are damaged by Hurricane are Slowed by 25% for 2 seconds.

    Natural

    Hurricane has a 15% chance to make enemies Vulnerable for 3 seconds.

    Savage

    Enemies affected by Hurricane deal 20% less damage.

  • Rabies

    Wrath • Druid

    Werewolf

    Shapeshifting

    Chain

    Cooldown: 12 seconds

    Lucky Hit: 50%

    Shapeshift into a Werewolf and perform an infectious bite against enemies in front of you, dealing [39%] damage and applying an additional [196%] Poisoning damage over 6 seconds.

    Infected enemies spread Rabies to other surrounding targets.

    Diablo 4 Class Skills (38)Poison Damage

    Enhanced

    Rabies' Poisoning damage also increases over the lifetime of the disease, dealing 60% bonus damage at max duration.

    Natural

    Rabies spreads 50% faster.

    Savage

    Rabies deals its total Poisoning damage in 4 seconds instead of 6.

  • Trample

    Wrath • Druid

    Werebear

    Shapeshifing

    Mobility

    Cooldown: 14 seconds

    Lucky Hit: 20%

    Shapeshift into a Werebear, become Unstoppable, and charge forward, dealing [105%] damage and Knocking Back enemies.

    Enemies who are Knocked Back into terrain take an additional [63%] damage and are Stunned for 3 seconds.

    Diablo 4 Class Skills (39)Physical Damage

    Enhanced

    Trample deals 150% bonus damage. This bonus is reduced by 50% for each enemy hit after the first.

    Natural

    Casting Trample grants 20% Maximum Life as Fortify.

    Savage

    Casting Trample grants 40 Spirit.

  • Cataclysm

    Ultimate • Druid

    Storm

    Nature Magic

    Cooldown: 60 seconds

    Lucky Hit: 62%

    A massive storm follows you for 10 seconds. Twisters Knock Back enemies, and lightning strikes wildly dealing 95% damage.

    Diablo 4 Class Skills (40)Lightning Damage

    Prime

    Cataclysm's duration is increased by 4 seconds.

    Supreme

    Lightning strikes from Cataclysm make enemies Vulnerable for 6 seconds.

  • Grizzly Rage

    Ultimate • Druid

    Werebear

    Shapeshifting

    Cooldown: 50 seconds

    Shapeshift into a Dire Werebear for 12 seconds gaining x20% bonus damageand 20% Damage Reduction. Damage bonus is increased by 3% each second while in this form.

    Kills extend the duration by 1 second up to 10 additional seconds.

    Prime

    Grizzly Rage grants you Unstoppable for 6 seconds.

    Supreme

    Gain 8% Maximum Life as Fortify per second while Grizzly Rage is active.

  • Lacerate

    Ultimate • Druid

    Werewolf

    Shapeshifting

    Cooldown: 35 seconds

    Lucky Hit: 7%

    Shapeshift into a Werewolf, become Immune and quickly dash 10 times between enemies in the area dealing up to 560% damage.

    Prime

    Lacerate hits Heal for 3% Maximum Life, doubled on Critical Strikes. The first Critical Strike is guaranteed and deals x150% increased damage.

    Supreme

    Whenever Lacerate Critically Strikes, you deal x4% increased damage for 10 seconds, up to x40%.

  • Petrify

    Ultimate • Druid

    Nature Magic

    Earth

    Cooldown: 50 seconds

    Encase all Nearby enemies in stone, Stunning them for 3.75 seconds. You deal x30% increased Critical Strike Damage to enemies affected by Petrify.

    Against Bosses, the Critical Strike Damage bonus is increased to x50% and its duration is increased to 7.5 seconds.

    Diablo 4 Class Skills (41)Physical Damage

    Prime

    Petrify grants 50 Spirit when cast and its effect durations are increased by 1 second.

    Supreme

    Killing an enemy affected by Petrify reduces its Cooldown by 1 second. Hitting a Boss with Petrify reduces its Cooldown by 10 seconds.

  • Abundance

    • Druid

    Passive

    Basic Skills generate x [18%] more Spirit.

  • Ancestral Fortitude

    • Druid

    Passive

    You gain + [15%] Resistance to All Elements .

  • Bad Omen

    • Druid

    Passive

    Lucky Hit: Up to a [30%] chance when dealing damage to a Vulnerable, Immobilized or Stunned enemy that a Lightning Bolt also hits dealing 55% damage.

  • Bestial Rampage

    • Druid

    Passive

    After being a Werewolf for 2 seconds, gain +30% Attack Speed for 15 seconds.

    After being a Werebear for 2 seconds, deal x50% increased damage for 15 seconds.

  • Call of the Wild

    • Druid

    Passive

    Your Companion Skills deal [36%] bonus damage.

  • Charged Atmosphere

    • Druid

    Passive

    Every [8] seconds, a Lightning Bolt hits a Nearby enemy dealing 45% damage.

  • Circle of Life

    • Druid

    Passive

    Nature Magic Skills that consume Spirit Heal you for [3%] of your Maximum Life.

  • Clarity

    • Druid

    Passive

    After casting a Companion Skill, your next Core or Wrath Skill's damage and Critical Strike Chance are increased by [15%] , up to [45%] .

  • Crushing Earth

    • Druid

    Passive

    Earth Skills deal x [15%] increased damage to Slowed, Stunned, Immobilized or Knocked Back enemies.

  • Defensive Posture

    • Druid

    Passive

    Increases the amount of Fortify you gain from all sources by [15%] .

  • Defiance

    • Druid

    Passive

    Nature Magic Skills deal x [12%] increased damage to Elites.

  • Digitigrade Gait

    • Druid

    Passive

    You gain + [12%] Movement Speed while in Werewolf form.

    This bonus persists for 3 seconds after leaving Werewolf form.

  • Earthen Might

    • Druid

    Passive

    Lucky Hit: Damaging enemies with Earth Skills has up to a 5% chance to:

    • Restore all of your Spirit
    • Cause your attacks to be guaranteed Critical Strikes for 5 seconds

    This chance is increased by:

    • 10% for Critical Strikes
    • 10% if the target is Stunned, Immobilized, or Knocked Back
  • Electric Shock

    • Druid

    Passive

    Lucky Hit: Dealing Lightning damage to enemies has up to a [24%] chance to Immobilize them for 3 seconds.

    If the target is already Immobilized, the Lightning damage dealt to them is increased by x [21%] instead.

  • Elemental Exposure

    • Druid

    Passive

    Lucky Hit: Your Storm Skills have up to a 10% chance to make enemies Vulnerable for [3] seconds.

  • Endless Tempest

    • Druid

    Passive

    Increase the duration of Hurricane and Cataclysm by [15%] .

  • Envenom

    • Druid

    Passive

    Poisoned enemies take x [30%] additional Critical Strike Damage.

  • Heart of the Wild

    • Druid

    Passive

    Maximum Spirit is increased by [9] .

  • Heightened Senses

    • Druid

    Passive

    When Shapeshifting into an animal form, Werebear grants [6%] Damage Reduction and Werewolf grants [6%] Movement Speed, each for 6 seconds. Bonuses are doubled while both are active.

  • Iron Fur

    • Druid

    Passive

    You gain [9%] Damage Reduction while in Werebear form.

    This bonus persists for 3 seconds after leaving Werebearform.

  • Lupine Ferocity

    • Druid

    Passive

    Every 6th Werewolf Skill hit Critically Strikes and deals x70% increased damage, increased to x140% against Injured enemies.

  • Mending

    • Druid

    Passive

    While in Werebear form, you receive [18%] additional Healing from all sources.

  • Natural Disaster

    • Druid

    Passive

    Your Earth Skills deal x [12%] increased damage to Vulnerable enemies.

    Your Storm Skills deal x [12%] increased damage to enemies that are Stunned, Immobilized, or Knocked Back.

  • Natural Fortitude

    • Druid

    Passive

    Shapeshifting Fortifies you for [6%] Maximum Life.

  • Nature's Fury

    • Druid

    Passive

    Casting an Earth Skill has a 30% chance to trigger a free Storm Skill of the same category, and vice versa. In addition, these free Skills count as both Earth and Storm Skills.

  • Nature's Reach

    • Druid

    Passive

    Deal x [9%] increased damage to Distant enemies. Double this bonus if they are also Slowed, Stunned, Immobilized, or Knocked Back.

  • Nature's Resolve

    • Druid

    Passive

    [15%] chance when struck to Fortify you for 4% Maximum Life.

  • Neurotoxin

    • Druid

    Passive

    Poisoned enemies are slowed by [24%] .

  • Perfect Storm

    • Druid

    Passive

    Storm Skills that you cast grant 1 Spirit and deal x20% increased damage when damaging a Vulnerable, Immobilized or Slowed enemy.

  • Predatory Instinct

    • Druid

    Passive

    Critical Strike Chance against Close enemies is increased by + [6%] .

  • Provocation

    • Druid

    Passive

    When you remain in Werebear form for at least [16] seconds, your next non-Defensive Skill will Overpower.

  • Quickshift

    • Druid

    Passive

    When a Shapeshifting Skill transforms you into a different form, it deals x [3] increased damage.When Shapeshifting into a new animal form, you deal [3] increased damage for 3 seconds, up to [18] .

  • Resonance

    • Druid

    Passive

    Nature Magic Skills deal x [6%] increased damage. Triple this bonus if an Earth Skill is the next Skill cast after a Storm Skill, or a Storm Skill is the next Skill cast after an Earth Skill.

  • Safeguard

    • Druid

    Passive

    Critical Strikes with Earth Skills Fortify you for [7%] Maximum Life.

  • Stone Guard

    • Druid

    Passive

    While you have Fortify for over 50% of your Maximum Life, your Earth Skills deal x [12%] increased damage.

  • Thick Hide

    • Druid

    Passive

    Whenever you are Stunned, Immobilized, or Knocked Down, Fortify for [30%] Maximum Life.

  • Toxic Claws

    • Druid

    Passive

    Critical Strikes with Werewolf Skills deal [23%] of their Base damage as Poisoning damage over 4 seconds.

  • Unrestrained

    • Druid

    Passive

    Reduce the duration of Control Impairing Effects by [15%] . Double this effect while you have Fortify for over 50% of your Maximum Life.

  • Ursine Strength

    • Druid

    Passive

    Gain x20% additional Maximum Life while in Werebear form and for 3 seconds after leaving Werebear form.

    While Healthy, deal x25% increased damage, and x30% increased Overpower damage.

  • Vigilance

    • Druid

    Passive

    You gain [15%] Damage Reduction for 6 seconds after using a Defensive Skill.

  • Wild Impulses

    • Druid

    Passive

    Your Core Skills cost x [9%] more Spirit but deal x [15%] increased damage.

  • Bone Splinters

    Basic • Necromancer

    Bone

    Generate Essence: 7

    Lucky Hit: 17%

    Fire 3 splinters of bone, dealing [13%] damage each. Each subsequent time an enemy is hit by the same cast of Bone Splinters, you gain 1 Essence.

    Diablo 4 Class Skills (42)Physical Damage

    Enhanced

    Bone Splinters has a 25% chance to fire 2 additional projectiles if cast while you have 50 or more Essence.

    Acolyte's

    Hitting the same enemy at least 3 times with the same cast of Bone Splinters grants 8% Critical Strike Chance for 4 seconds.

    Initiate's

    Bone Splinters has a 20% chance per hit to make enemies Vulnerable for 2 seconds.

  • Decompose

    Basic • Necromancer

    Darkness

    Channeled

    Generate Essence: 10 per second

    Lucky Hit: 40%

    Tear the flesh from an enemy, dealing [46%] damage per second and forming a usable Corpse with the flesh every 1 second.

    Diablo 4 Class Skills (43)Shadow Damage

    Enhanced

    Decompose now causes a small explosion x40% damage when creating a Corpse or when the enemy dies, and you gain 10 Essence.

    Acolyte's

    Explosions from Decompose make enemies Vulnerable for 4 seconds.

    Initiate's

    Decompose Slows enemies by 50%. When Decompose explodes, you gain +30% Movement Speed for 8 seconds.

  • Hemorrhage

    Basic • Necromancer

    Blood

    Generate Essence: 9

    Lucky Hit: 35%

    Burst an enemy's blood, dealing [38%] damage. Hemorrhage has a 20% chance to form a Blood Orb.

    Diablo 4 Class Skills (44)Physical Damage

    Enhanced

    After picking up a Blood Orb, your next Hemorrhage also deals damage to enemies around your target and grants 2 additional Essence per enemy hit.

    Acolyte's

    Hemorrhage gains an additional +20% Attack Speed while Healthy.

    Initiate's

    Hemorrhage grants 1.6% Maximum Life as Fortify each time it hits an enemy, and has a 1.5% chance per enemy hit to Fortify you for 100% Maximum Life.

  • Reap

    Basic • Necromancer

    Darkness

    Generate Essence: 4 per enemy hit

    Lucky Hit: 17%

    Sweep an ethereal scythe in front of you, dealing [18%] damage. Hitting an enemy with Reap increases your Damage Reduction by 15% for 2 seconds.

    Diablo 4 Class Skills (45)Shadow Damage

    Enhanced

    If an enemy hit by Reap dies within 2 seconds, you gain +30% Attack Speed for 3 seconds.

    Acolyte's

    Reap forms a Corpse under the first enemy hit. Can only occur every 4 seconds.

    Initiate's

    Reap instantly kills enemies below 5% Life. This does not work on Bosses or Players.

  • Blight

    Core • Necromancer

    Darkness

    Essence Cost: 25

    Lucky Hit: 40%

    Unleash concentrated blight that deals [56%] damage and leaves behind a defiled area, dealing [147%] damage over 6 seconds.

    Diablo 4 Class Skills (46)Shadow Damage

    Enhanced

    Blight Slows enemies by 25%.

    Supernatural

    You and your Minions deal x20% increased damage to enemies within Blight.

    Paranormal

    Blight has a 30% chance to Immobilize enemies for 2.5 seconds on impact.

  • Blood Lance

    Core • Necromancer

    Blood

    Essence Cost: 15

    Lucky Hit: 33%

    Throw a blood lance that lingers in an enemy for 3 seconds, dealing [112%] damage to the enemy and all other lanced enemies.

    Diablo 4 Class Skills (47)Physical Damage

    Enhanced

    Blood Lance pierces through enemies who are currently lanced, dealing 10% reduced damage to subsequent enemies after the first.

    Supernatural

    After casting Blood Lance 6 times, your next cast of Blood Lance is guaranteed to Overpower and spawns a Blood Orb under the first enemy hit.

    Paranormal

    While at least 2 enemies or a Boss are affected by Blood Lance, you gain +15% Attack Speed and Blood Lance's Essence cost is reduced by 3.

  • Blood Surge

    Core • Necromancer

    Blood

    Essence Cost: 30

    Lucky Hit: 12%

    Draw blood from enemies, dealing [28%] damage, and expel a blood nova, dealing [98%] damage. Blood Surge's nova damage is increased by x5% per enemy drained, up to x50%.

    Diablo 4 Class Skills (48)Physical Damage

    Enhanced

    Blood Surge Heals you for 3% of your Maximum Life when drawing blood from enemies. If 4 or more enemies are drawn from, then Heal for an additional 2.5% of your Maximum Life.

    Supernatural

    Each time an enemy is hit by Blood Surge's nova, you are Fortified for 1% Maximum Life. While you have Fortify for over 50% of your Maximum Life, Blood Surge deals x30% increased damage.

    Paranormal

    If an enemy is damaged by Blood Surge's nova while you are Healthy, gain 1 stack of Overwhelming Blood. When you have 5 stacks of Overwhelming Blood, your next Blood Surge Overpowers.

  • Bone Spear

    Core • Necromancer

    Bone

    Essence Cost: 25

    Lucky Hit: 50%

    Conjure a bone spear from the ground, dealing [119%] damage and piercing through enemies.

    Diablo 4 Class Skills (49)Physical Damage

    Enhanced

    Bone Spear breaks into 3 shards when it is destroyed, dealing 25% damage each.

    Supernatural

    Bone Spear makes the first enemy hit Vulnerable for 3 seconds.

    Paranormal

    Bone Spear has a 5% increased Critical Strike Chance. If Bone Spear's primary projectile Critically Strikes, it fires 2 additional bone shards upon being destroyed.

  • Sever

    Core • Necromancer

    Darkness

    Essence Cost: 20

    Lucky Hit: 20%

    A specter of you charges forward and attacks with its scythe for [112%] damage then returns to you and attacks again for [42%] damage.

    Diablo 4 Class Skills (50)Shadow Damage

    Enhanced

    Sever damages enemies along its path for 75% of its initial damage.

    Supernatural

    Sever deals x2% increased damage for each Minion you have upon cast.

    Paranormal

    Every 3rd cast of Sever makes enemies Vulnerable for 3 seconds.

  • Blood Mist

    Macabre • Necromancer

    Blood

    Cooldown: [20.8] seconds

    Lucky Hit: 9%

    Disperse into a bloody mist, becoming Immune for 3 seconds. You periodically deal 2% damage to enemies and Heal for [0.7%] of your Maximum Life.

    Diablo 4 Class Skills (51)Physical Damage

    Enhanced

    Casting a Skill that Overpowers reduces the cooldown of Blood Mist by 2 seconds.

    Ghastly

    Blood Mist leaves behind a Corpse every 1second.

    Dreadful

    You gain +10% Critical Strike Chance for 4 seconds after Blood Mist ends.

  • Bone Prison

    Macabre • Necromancer

    Bone

    Cooldown: [14.76] seconds

    Unearth a prison of bone with [X] Life that surrounds the target area for 6 seconds.

    Enhanced

    Enemies inside of Bone Prison when cast are made Vulnerable for 8 seconds.

    Ghastly

    If an enemy is trapped by Bone Prison, gain 25 Essence, plus an additional 5 per enemy trapped.

    Dreadful

    Reduce your active cooldowns by 0.5 seconds for each enemy trapped by Bone Prison, up to 3 seconds.

  • Bone Spirit

    Macabre • Necromancer

    Bone

    Core

    Essence Cost: All Remaining Essence

    Cooldown: 12 seconds

    Lucky Hit: 33%

    Consume all of your Essence to conjure a spirit of bone that seeks enemies. Upon reaching an enemy, the spirit explodes, dealing [112%] damage to the target and all surrounding enemies. Damage is increased by x4% for each point of Essence spent casting Bone spirit.

    Diablo 4 Class Skills (52)Physical Damage

    Enhanced

    If Bone spirit Critically Strikes, its Cooldown is reduced by 7 seconds. This effect can only happen once per cast.

    Ghastly

    Bone spirit has an additional +10% Critical Strike Chance.

    Dreadful

    After Bone spirit hits an enemy, you generate 30% of your Maximum Essence over the next 4 seconds.

  • Decrepify

    Curse • Necromancer

    Corruption

    Essence Cost: 10

    Curse the target area. Enemies afflicted by Decrepify are Slowed by [51%] and deal [24%] less damage for 10 seconds.

    Diablo 4 Class Skills (53)Physical Damage

    Enhanced

    Lucky Hit: Enemies hit while afflicted with Decrepify have up to a 10% chance to be Stunned for 2 seconds.

    Abhorrent

    Lucky Hit: Enemies hit while afflicted with Decrepify have up to a 15% chance to reduce your active Cooldowns by 1 second.

    Horrid

    When you or your Minions hit an enemy afflicted with Decrepify below 10% Life, they are instantly killed. Does not work on Bosses.

  • Iron Maiden

    Curse • Necromancer

    Corruption

    Essence Cost: 10

    Curse the target area. Enemies afflicted by Iron Maiden take [42%] damage each time they deal direct damage. Lasts 10 seconds.

    Diablo 4 Class Skills (54)Physical Damage

    Enhanced

    Iron Maiden no longer costs Essence. Instead, gain 5 Essence for each enemy Cursed. Does not work with enemies who are already Cursed with Iron Maiden.

    Abhorrent

    Heal for 7% of your Maximum Life when an enemy dies while afflicted with Iron Maiden.

    Horrid

    When at least 3 enemies are afflicted by Iron Maiden, its damage is increased byx30%.

  • Corpse Explosion

    Corpse • Necromancer

    Corruption

    Lucky Hit: 25%

    Detonate a Corpse, dealing [119%] damage to surrounding enemies.

    Diablo 4 Class Skills (55)Physical Damage

    Enhanced

    Corpse Explosion's radius is increased by 15%.

    Blighted

    Corpse Explosion becomes a Darkness Skill and, instead of exploding, releases a vile miasma dealing 95% Shadow Damage over 6 seconds.

    Plagued

    Corpse Explosion deals x10% increased damage to enemies that are Slowed, Stunned or Vulnerable. These damage bonuses can stack.

  • Corpse Tendrils

    Corpse • Necromancer

    Corruption

    Cooldown: [8.8] seconds

    Lucky Hit: 20%

    Veins burst out of a Corpse, Pulling in enemies, Stunning them for 3 seconds, and dealing [28%] damage to them. Does not consume the Corpse.

    Diablo 4 Class Skills (56)Physical Damage

    Enhanced

    Enemies who are in range of Corpse Tendrils are Slowed by 50% before being Pulled.

    Blighted

    Corpse Tendrils has a 35% chance to drop a Blood Orb when damaging enemies.

    Plagued

    Enemies damaged by Corpse Tendrils are made Vulnerable for 3 seconds.

  • Army of the Dead

    Ultimate • Necromancer

    Summoning

    Cooldown: 70 seconds

    Lucky Hit: 64%

    Call forth the deep buried dead. Volatile Skeletons emerge over the next 7 seconds that explode when around enemies, dealing 45% damage.

    Diablo 4 Class Skills (57)Physical Damage

    Prime

    When Army of the Dead‘s Volatile Skeletons explode, they have a 100% chance to leave behind a Corpse.

    Supreme

    Army of the Dead also raises your Skeletal Warriors and Skeletal Mages.

  • Blood Wave

    Ultimate • Necromancer

    Blood

    Cooldown: 50 seconds

    Lucky Hit: 20%

    Conjure a tidal wave of blood that deals 150% damage and Knocks Backenemies.

    Diablo 4 Class Skills (58)Physical Damage

    Prime

    Blood Wave Slows enemies by 50% for 4 seconds.

    Supreme

    Blood Wave leaves behind 3 Blood Orbs as it travels.

  • Bone Storm

    Ultimate • Necromancer

    Bone

    Cooldown: 60 seconds

    Lucky Hit: 40%

    A swirling storm of bones appears around you and your Golem, dealing 180% to surrounding enemies over 10 seconds.

    Diablo 4 Class Skills (59)Physical Damage

    Prime

    Your Damage Reduction is increased by 15% while Bone Storm is active.

    Supreme

    Your Critical Strike Chance is increased by +20% while Bone Storm is active.

  • Raise Skeleton

    Summoning • Necromancer

    You Raise a Skeleton from a Corpse to fight for you.Once all of your Skeletons have been summoned, Raise Skeleton briefly summons a Skeletal Priest to empower your Minions for 8 seconds, increasing their damage by 30% and healing them for 25% of their Maximum Life.

  • Golem

    Summoning • Necromancer

    Cooldown: 16 seconds

    Passive: You are protected by a Golem with [X] Life that attacks for 77% damage.

    Active: Your Golem becomes Unstoppable and Taunts Nearby enemies and takes 30% reduced damage for the next 6 seconds. It gains 70% of its Armor as Thorns for the duration. You become Unstoppable for 1.5 seconds.

    When your Golem dies, it respawns after 20 seconds.

  • Amplify Damage

    • Necromancer

    Passive

    You deal x [12%] increased damage to Cursed enemies.

  • Bonded in Essence

    • Necromancer

    Passive

    Every 8 seconds, your Skeletal Priest's Healing will Heal your Skeletons for an additional [60%] of their Maximum Life.

  • Coalesced Blood

    • Necromancer

    Passive

    While Healthy your Blood Skills deal x [18%] increased damage.

  • Compound Fracture

    • Necromancer

    Passive

    After Critically Striking 10 times with Bone Skills, your Bone Skills deal x [15%] increased damage for 5 seconds.

  • Crippling Darkness

    • Necromancer

    Passive

    Lucky Hit: Darkness Skills have up to a 15% chance to Stun enemies for [3] seconds and deal [X] Shadow damage to them.

  • Death's Defense

    • Necromancer

    Passive

    Your Minions gain + [12%] increased Armor and + [24%] increased Resistance to All Elements.

  • Death's Embrace

    • Necromancer

    Passive

    Close enemies take x [6%] more damage from you and deal [12%] less damage to you.

  • Death's Approach

    • Necromancer

    Passive

    Gain [12%] Movement Speed.

  • Drain Vitality

    • Necromancer

    Passive

    Lucky Hit: Hitting enemies with Blood Skills has up to a 30% chance to Fortify you for [8%] Maximum Life.

  • Evulsion

    • Necromancer

    Passive

    Your Bone Skills deal x [15%] increased Critical Strike Damage to Vulnerable enemies.

  • Fueled by Death

    • Necromancer

    Passive

    You deal x [9%] increased damage for 6 seconds after consuming a Corpse.

  • Gloom

    • Necromancer

    Passive

    When you damage enemies with Darkness Skills, they take x [6%] increased Shadow Damage from you and your Minions for 2 seconds, stacking up to 3 times.

  • Golem Mastery

    • Necromancer

    Passive

    Increase the damage and Life of your Golem by x [75%] .

  • Grim Harvest

    • Necromancer

    Passive

    Consuming a Corpse generates [6] Essence.

  • Gruesome Mending

    • Necromancer

    Passive

    You receive + [30%] more Healing from all sources.

  • Hellbent Commander

    • Necromancer

    Passive

    Your Minions deal x [45%] increased damage while you are Close to them.

  • Hewed Flesh

    • Necromancer

    Passive

    Lucky Hit: Your damage has up to a [12%] chance to create a Corpse at the target‘s location.

    This chance is doubled against Bosses.

  • Imperfectly Balanced

    • Necromancer

    Passive

    Your Core Skills cost x [9%] more Essence, but deal x [15%] increased damage.

  • Inspiring Leader

    • Necromancer

    Passive

    While you are Healthy, you gain [12%] increased critical chance and your Minions gain [18%] increased Critical Strike Chance.

  • Kalan's Edict

    • Necromancer

    Passive

    Your Minions gain 3% Attack Speed for each active Minion.

  • Memento Mori

    • Necromancer

    Passive

    Sacrificing both Skeletal Warriors and Skeletal Mages increases their Sacrifice bonuses by [60%] .

  • Necrotic Carapace

    • Necromancer

    Passive

    When a Corpse is formed from your Skills or your Minions, Fortify for [6%] Maximum Life.

  • Ossified Essence

    • Necromancer

    Passive

    Your Bone Skills deal x0.5% increased damage for each point of Essence you have above 50 upon cast.

  • Rapid Ossification

    • Necromancer

    Passive

    Every 100 Essence you spend reduces the cooldowns of your Bone Skills by [1.5] seconds.

  • Rathma's Vigor

    • Necromancer

    Passive

    After being Healthy for 12 seconds, your next Blood Skill Overpowers. This timer is reduced by 2 seconds each time Blood Orbs Heal or Overheal you for an amount greater than or equal to your base Life.

  • Reaper's Pursuit

    • Necromancer

    Passive

    Damaging enemies with Darkness Skills increases your Movement Speed by + [15%] for 3 seconds.

  • Serration

    • Necromancer

    Passive

    Your Bone Skills have a + [0.9%] increased Critical Strike Chance for each 10 Essence you have upon cast.

  • Shadowblight

    • Necromancer

    Passive

    Shadow damage infects enemies with Shadowblight for 2 seconds. Every 10th time an enemy receives Shadow damage from you or your Minions while they are affected by Shadowblight, they take an additional 22% Shadow damage. Shadowblight's damage is increased by x100% of your Shadow Damage over Time bonus.

  • Skeletal Mage Mastery

    • Necromancer

    Passive

    Increase the damage and Life of your Skeletal Mages by x [60%] .

  • Skeletal Warrior Mastery

    • Necromancer

    Passive

    Increase the damage and Life of your Skeletal Warriors by x [45%] .

  • Spiked Armor

    • Necromancer

    Passive

    Gain [X] Thorns and [15%] additional Armor.

  • Stand Alone

    • Necromancer

    Passive

    Increases Damage Reduction by [18%] when you have no minions. Each active minion reduces this bonus by 2%.

  • Terror

    • Necromancer

    Passive

    You deal x [9%] increased Shadow damage to enemies who are Slowed or Chilled, and x [9%] increased Shadow damage to enemies who are Stunned, Immobilized, or Frozen. These bonuses stack and apply to Shadow Damage dealt by your Minions.

  • Tides of Blood

    • Necromancer

    Passive

    Your Blood Skills deal x [15%] increased Overpower damage. This bonus is doubled while you are Healthy.

  • Transfusion

    • Necromancer

    Passive

    Lucky Hit: Blood Skills have up to a [9%] chance to create a Blood Orb at the target's location. This can only occur once every 4 seconds. This chance is doubled against Bosses.

  • Unliving Energy

    • Necromancer

    Passive

    Your maximum Essence is increased by [9] .

  • Blade Shift

    Basic • Rogue

    Cutthroat

    Lucky Hit: 50%

    Quickly stab your victim for [28%] damage and shift, allowing you to move freely through enemies for 3 seconds.

    Diablo 4 Class Skills (60)Physical Damage

    Requires Dual Wielded weapons

    Enhanced

    While Blade Shift is active, you gain +20% Movement Speed.

    Fundamental

    Moving through enemies while Blade Shift is active refreshes its duration. After moving through enemies 5 times, your next Blade Shift will Daze enemies for 2 seconds.

    Primary

    While Blade Shift is active, you gain +15% Resistance to All Elements and reduce the duration of incoming Control Impairing effects by 20%.

  • Forceful Arrow

    Basic • Rogue

    Marksman

    Lucky Hit: 50%

    Fire a powerful arrow at an enemy, dealing [31%] damage. Every 3rd cast makes the enemy Vulnerable for 5 seconds.

    Diablo 4 Class Skills (61)Physical Damage

    Requires a Ranged weapon

    Enhanced

    Every 3rd cast of Forceful Arrow additionally has a 15% increased Critical Strike Chance.

    Fundamental

    Forceful Arrow Knocks Back Non-Elite enemies if they are Close. If they collide with another enemy, both or Knocked Down for 1.5 seconds.

    Primary

    Every 3rd cast of Forceful Arrow piercing through all enemies hit.

  • Heartseeker

    Basic • Rogue

    Marksman

    Lucky Hit: 50%

    Fire an arrow that seeks an enemy, dealing [34%] damage and increasing your Critical Strike Chance against them by 5% for 4 seconds, up to 15%.

    Diablo 4 Class Skills (62)Physical Damage

    Requires a Ranged weapon

    Enhanced

    When Heartseeker Critically Strikes, gain +8% Attack Speed for 4 seconds. Double this amount if the enemy is Vulnerable.

    Fundamental

    Heartseeker also increases the Critical Strike Damage the enemy takes from you by x5% for 4 seconds, up to x15%.

    Primary

    Heartseeker ricochets to an additonal enemy, dealing 75% of the original damage.

  • Invigorating Strike

    Basic • Rogue

    Cutthroat

    Lucky Hit: 50%

    Melee attack an enemy, dealing [35%] damage and increasing Energy Regeneration by 20% for 3 seconds.

    Diablo 4 Class Skills (63)Physical Damage

    Requires Dual Wielded weapons

    Enhanced

    Damaging a Crowd Controlled or Injured enemy with Invigorating Strike increases its Energy Regeneration bonus to 30%.

    Fundamental

    Hitting an enemy with Invigorating Strike while you are below 85% Energy makes them Vulnerable for 3 seconds.

    Primary

    Invigorating Strike additionally grants 8% Lucky Hit Chance. Hitting a Crowd Controlled or Injured enemy increases this bonus to 16% Lucky Hit Chance.

  • Puncture

    Basic • Rogue

    Marksman

    Lucky Hit: 35%

    Throw blades a short distance, dealing [29%] damage. Every 3rd cast Slows enemies by 20% for 2 seconds. Critical Strikes will always Slow.

    Diablo 4 Class Skills (64)Physical Damage

    Requires Dual Wielded weapons

    Enhanced

    Gain 2 Energy when Puncture damages a Crowd Controlled enemy.

    Fundamental

    Punture now throws 3 blades in a spread, each dealing 35% of its Base damage. Hitting an enemy with at least 2 blades at once makes them Vulnerable for 2 seconds.

    Primary

    Every 3rd cast of Puncture will also ricochet up to 2 times. Critical Strikes will always ricochet.

  • Barrage

    Core • Rogue

    Imbueable

    Marksman

    Chain

    Energy Cost: 30

    Lucky Hit: 16%

    Unleash a barrage of 5 arrows that expands outwards, each dealing [31%] damage. Each arrows has a 20% chance to ricochet off an enemy up to 1 time. Ricochets deal 40% of the arrow's Base damage.

    Diablo 4 Class Skills (65)Physical Damage

    Requires a Ranged weapon

    Enhanced

    Barrage's ricochet chance is increased to 100% for arrows that damage a Vulnerable enemy or Critical Strike an enemy.

    Advanced

    Whenever a single cast of Barrage ricochets at least 4 times, your next cast gains 20% increased Critical Strike Chance.

    Improved

    Every 3rd cast of Barrage makes enemies Vulnerable for 2 seconds.

  • Flurry

    Core • Rogue

    Imbueable

    Cutthroat

    Energy Cost: 25

    Lucky Hit: 10%

    Unleash a flurry of stabs and slashes, striking enemies in front of you 4 times and dealing [105%] damage to each.

    Diablo 4 Class Skills (66)Physical Damage

    Requires Dual Wielded weapons

    Enhanced

    Each time Flurry damages a Crowd Controlled or Vulnerable enemy, you are Healed for 1% of your Maximum Life, up to 12% Maximum Life per cast.

    Advanced

    Evading through an enemy will cause your next Flurry to deal 30% increased damage and Stun enemies for 2.5 seconds.

    Improved

    Flurry deals 20% increased damage to Vulnerable enemies. If Flurry hits any Vulnerable enemy it will make all enemies hit by that cast Vulnerable for 3 seconds.

  • Penetrating Shot

    Core • Rogue

    Imbueable

    Marksman

    Energy Cost: 35

    Lucky Hit: 50%

    Fire an arrow that pierces through all enemies in a line, dealing [98%] damage.

    Diablo 4 Class Skills (67)Physical Damage

    Requires a Ranged weapon

    Enhanced

    Penetrating Shot has a +10% increased Critical Strike Chance. If Penetrating Shot damages at least 3 enemies, gain +10% Critical Strike Chance for 5 seconds.

    Advanced

    When cast with full Energy, Penetrating Shot will Slow all enemies hit by 50% for 3 seconds. Elite enemies will also be Knocked Down for 1.5 seconds.

    Improved

    Penetrating Shot deals an additional x10% increased damage per enemy it hits.

  • Rapid Fire

    Core • Rogue

    Imbueable

    Marksman

    Energy Cost: 25

    Lucky Hit: 20%

    Rapidly fire 5 arrows, each dealing [46%] damage.

    Diablo 4 Class Skills (68)Physical Damage

    Requires a Ranged weapon

    Enhanced

    Each subsequent arrow from Rapid Fire has 5% increased Critical Strike Chance, up to 40% for the 8th arrow.

    Advanced

    Rapid Fire deals x30% increased Critical Strike Damage for 5 seconds after you Evade.

    Improved

    Gain 15 Energy per cast of Rapid Fire when it damages a Vulnerable enemy.

  • Twisting Blades

    Core • Rogue

    Imbueable

    Cutthroat

    Energy Cost: 30

    Lucky Hit: 33%

    Impale an enemy with your blades, dealing [63%] damage and making them take x8% increased damage from you while impaled. After 1.5 seconds, the blades return to you, piercing enemies for [101%] damage.

    Diablo 4 Class Skills (69)Physical Damage

    Requires Dual Wielded weapons

    Enhanced

    Twisting Blades deals x30% increased damage when returning.

    Advanced

    When your Twisting Blades return, your active Cooldowns are reduced by 0.1 second per enemy they passed through, up to 2 seconds.

    Improved

    Enemies are Dazed while impaled with Twisting Blade.

  • Concealment

    Subterfuge • Rogue

    Cooldown: [16] seconds

    Vanishes from sight, gaining an advanced form of Stealth for 5 seconds that will not be removed by taking damage.

    Concealment also makes you Unstoppable, grants +30% Movement Speed, and allows you to move freely through enemies for its duration.

    Using an attack Skill during Concealment will break Concealment.

    Enhanced

    You gain 40 Energy when you enter Concealment.

    Countering

    The Skill that breaks Concealment will always be a guaranteed Critical Strike.

    Subverting

    The Skill that breaks Concealment always makes enemies Vulnerable for 6 seconds.

  • Dark Shroud

    Subterfuge • Rogue

    Cooldown: 20 seconds

    Surround yourself with up to 5 protective shadows. Gain [9.6%] Damage Reduction per active shadow. Each time you take direct damage, that damage is reduced and a shadow is consumed.

    Enhanced

    Dark Shroud's shadows have a 14% chance to not be consumed.

    Countering

    While you have at least 2 active shadows from Dark Shroud, gain 8% Critical Strike Chance.

    Subverting

    Each active shadow from Dark Shroud grants you +4% increased Movement Speed.

  • Poison Trap

    Subterfuge • Rogue

    Trap

    Cooldown: 10 seconds

    Lucky Hit: 20%

    Place a trap that arms after 1.25 seconds. It activates when an enemy moves within range, applying [536%] Poisoning damage over 9 seconds to enemies in the area.

    You can have 4 armed traps out at once.

    Diablo 4 Class Skills (70)Poison Damage

    Enhanced

    Pọison Trap Knocks Down enemies for 1.5 seconds when it activates.

    Countering

    Pọison Trap has a 30% chance to reset your Imbuement Skill Cooldowns when activated.

    Subverting

    You deal 10% increased Poison Damage to enemies standing inside your Pọison Trap.

  • Smoke Grenade

    Subterfuge • Rogue

    Grenade

    Cooldown: 13 seconds

    Throw a smoky concoction at enemies that Dazes them for [5.6] seconds.

    Enhanced

    Enemies affected by Smoke Grenade take x25% increased damage from you.

    Countering

    Lucky Hit: Dealing direct damage to enemies affected by Smoke Grenade has up to a 25% chance to reduce its Cooldown by 1 second, or by 3 seconds instead if the enemy is Vulnerable.

    Subverting

    If an enemy is Vulnerable, Slowed, or Chilled then Smoke Grenade will Daze them for 20% longer.

  • Caltrops

    Agility • Rogue

    Trap

    Mobility

    Charges: 2

    Charge Cooldown: 12 seconds

    Lucky Hit: 25%

    Leap backwards and throw caltrops on the ground, dealing [56%] damage and Slowing enemies by [62%] . Lasts 7 seconds.

    Diablo 4 Class Skills (71)Physical Damage

    Enhanced

    Enemies in Caltrops take x10% increased damage from you, increased by x5% each second.

    Methodical

    Caltrops now deal Cold damage and Chills enemies for 25% per second.

    Disciplined

    You have 5% Critical Strike Chance against enemies inside your Caltrops. Double this amount against Vulnerable enemies.

  • Dash

    Agility • Rogue

    Imbueable

    Cutthroat

    Mobility

    Charges: 2

    Charge Cooldown: [9.8] seconds

    Lucky Hit: 25%

    Dash forward and slash enemies for [52%] damage.

    Diablo 4 Class Skills (72)Physical Damage

    Requires Dual Wielded weapons

    Enhanced

    Enemies damaged by Dash take x15% increased Critical Strike Damage from you for 5 seconds.

    Methodical

    Dealing damage to Crowd Controlled enemies with Dash reduces its Charge Cooldown by 0.5 seconds, up to 4 seconds per cast.

    Disciplined

    Dash Slows enemies hit by 30% for 3 seconds. Any enemy already Slowed will be Dazed for 2 seconds instead.

  • Shadow Step

    Agility • Rogue

    Imbueable

    Cutthroat

    Mobility

    Cooldown: 9 seconds

    Lucky Hit: 100%

    Become Unstoppable and quickly move through the shadows to stab your victim from behind for [101%] damage. Gain +50% increased Movement Speed for 2 seconds afterwards.

    Diablo 4 Class Skills (73)Physical Damage

    Requires Dual Wielded weapons

    Enhanced

    Damaging an enemy with Shadow Step increases your Critical Strike Chance against them by 8% for 3 seconds.

    Methodical

    Enemies damaged by Shadow Step are Stunned for 2 seconds.

    Disciplined

    Shadow Step's Cooldown is reduced by 3 seconds when it damages an enemy you have not hit with Shadow Step in the last 4 seconds.

  • Cold Imbuement

    Imbuement • Rogue

    Cooldown: 13 seconds

    Imbue your weapons with frigid energies. Your next 2 Imbueable Skills deal Cold damage and Chill enemies for [45%] per hit.

    Enhanced

    Lucky Hit: Cold Imbued Skills have up to a 40% chance to make enemies Vulnerable for 3 seconds.

    Blended

    Lucky Hit: Cold Imbued Skills have up to a 35% chance to instantly Freeze enemies for 3 seconds.

    Mixed

    Cold Imbued Skills deal 20% damage to Crowd Controlled enemies. Double this bonus against Frozen enemies.

  • Poison Imbuement

    Imbuement • Rogue

    Cooldown: 13 seconds

    Lucky Hit: 33%

    Imbue your weapons with lethal poison. Your next 2 Imbueable Skills deal Poison damage and apply [140%] of their Base damage as additional Poisoning damage over 5 seconds.

    Diablo 4 Class Skills (74)Poison Damage

    Enhanced

    Poison Imbuement's Poisoning Duration is increased by 1 second.

    Blended

    Critical Strikes with Poison Imbued Skills deal 75% increased Poisoning damage.

    Mixed

    Poison Imbued skills have up to a 30% chance to reduce Poison Imbuement's cooldown by 2 seconds.

  • Shadow Imbuement

    Imbuement • Rogue

    Cooldown: 13 seconds

    Lucky Hit: 33%

    Imbue your weapons with festering shadows. Your next 2 Imbueable Skills deal Shadow damage and infect enemies for 6 seconds. Infected enemies explode on death, dealing [56%] damage to all surrounding enemies.

    If the infection expires before the enemy dies, it will deal [56%] damage to only that enemy.

    Diablo 4 Class Skills (75)Shadow Damage

    Enhanced

    You have 15% increased Critical Strike Chance against Injured enemies infected by Shadow Imbuement.

    Blended

    Shadow Imbuement's primary explosion makes enemies Vulnerable for 2 seconds.

    Mixed

    Enemies infected by Shadow Imbuement take 12% increased Non-Physical damage from you for 8 seconds.

  • Death Trap

    Ultimate • Rogue

    Trap

    Cooldown: 50 seconds

    Lucky Hit: 8%

    Place a trap that arms after 1.25 seconds. It activates when an enemy moves within range, dealing 250% damage to each enemy in the area.

    Diablo 4 Class Skills (76)Shadow Damage

    Prime

    Enemies are Pulled into Death Trap when it activates.

    Supreme

    If Death Trap kills an enemy, its Cooldown is reduced by 12 seconds.

  • Rain of Arrows

    Ultimate • Rogue

    Imbueable

    Marksman

    Cooldown: 55 seconds

    Lucky Hit: 2%

    Arrows rain down over a large area 2 times, each wave dealing 110% damage.

    Diablo 4 Class Skills (77)Physical Damage

    Requires a Ranged weapon

    Prime

    lmbuement Skill effects applied by Rain of Arrows have 30% increased potency.

    Supreme

    Rain of Arrows' first wave Knocks Down enemies for 3 seconds.

  • Shadow Clone

    Ultimate • Rogue

    Cooldown: 60 seconds

    Your shadow mimicks your actions for 15 seconds.

    This Shadow Clone deals 60% of your damage.

    Diablo 4 Class Skills (78)Physical Damage

    Prime

    You are Unstoppable for 5 seconds after casting Shadow Clone.

    Supreme

    Your Shadow Clone deals an additional 20% of your damage.

  • Adrenaline Rush

    • Rogue

    Passive

    While moving, you gain [15%] increased Energy Regeneration.

  • Aftermath

    • Rogue

    Passive

    After using an Ultimate Skill, restore [90] Energy.

  • Agile

    • Rogue

    Passive

    Using a Cooldown increases your Dodge Chance by [12%] for 3 seconds.

  • Alchemical Advantage

    • Rogue

    Passive

    You gain + [3%] increased Attack Speed for each enemy you've Poisoned, up to +15%.

  • Alchemist's Fortune

    • Rogue

    Passive

    Non-Physical damage you deal has a [15%] increased Lucky Hit Chance.

  • Chilling Weight

    • Rogue

    Passive

    Chilled enemies have their movement speed further reduced by up to [30%] , and you gain x [15%] increased Chill effect.

  • Close Quarters Combat

    • Rogue

    Passive

    Damaging a Close enemy with Marksman or Cutthroat Skills each grant a +15% Attack Speed bonus for 8 seconds.

    While both Attack Speed bonuses are active, your damage dealt is increased by x10% of the total amount of your Damage vs Crowd Controlled bonus.

  • Concussive

    • Rogue

    Passive

    After Knocking Back or Knocking Down an enemy, you gain [12%] increased Critical Strike Chance for 4 seconds.

  • Consuming Shadows

    • Rogue

    Passive

    Each time you kill an enemy with Shadow damage, you generate [30] Energy.

  • Deadly Venom

    • Rogue

    Passive

    You deal [9%] increased Poisoning damage.

  • Debilitating Toxins

    • Rogue

    Passive

    Poisoned enemies deal [15%] less damage.

  • Exploit

    • Rogue

    Passive

    You deal x [18%] increased damage to Healthy and injured enemies.

  • Exposure

    • Rogue

    Passive

    Lucky Hit: Dealing direct damage to an enemy affected by a Trap Skill has up to a 25% chance to:

    • Reduce the active Cooldowns of your Trap Skills by 20%
    • Drop a cluster of exploding Stun Grenades that deal 40% total Physical damage and Stun enemies for 0.50 seconds
  • Frigid Finesse

    • Rogue

    Passive

    You deal x [15%] increased damage to Chilled enemies. This bonus increases to x [30%] against Frozen enemies.

  • Haste

    • Rogue

    Passive

    While at or above 50% maximum Energy, gain + [15%] increased Movement Speed. While below 50% maximum Energy, gain + [15%] increased Attack Speed.

  • Impetus

    • Rogue

    Passive

    After moving 12 meters, your next non-Basic attack deals x [21%] increased damage.

  • Innervation

    • Rogue

    Passive

    Lucky Hit: Up to a [30%] chance to gain 8 Energy.

  • Malice

    • Rogue

    Passive

    You deal x [9%] increased damage to Vulnerable enemies.

  • Mending Obscurity

    • Rogue

    Passive

    While Stealthed, you Heal for [12%] Maximum Life per second.

  • Momentum

    • Rogue

    Passive

    Cutthroat Skills grant a stack of Momentum for 8 seconds if they either:

    • Hit a Stunned, Dazed, or Frozen enemy
    • Hit any enemy from behind

    While at 3 stacks of Momentum you gain:

    • 20% increased Damage Reduction
    • x30% increased Energy Regeneration
    • +15% increased Movement Speed
  • Precision

    • Rogue

    Passive

    Each Marksman skill cast grants 1 stack of Precision, or 2 if it has Critically Struck. When you reach 4 stacks, your next Marksman Core or Ultimate Skill is a guaranteed Critical Strike that deals x50% increased Critical Strike Damage, consuming all stacks of Precision. This damage is further increased by an amount equal to x15% of your Critical Strike Damage bonus.

  • Precision Imbuement

    • Rogue

    Passive

    Imbued Skills gains [9%] increased Critical Strike Chance.

  • Rapid Gambits

    • Rogue

    Passive

    Your Evade Cooldown is reduced by [1.5] seconds when you Daze an enemy.

  • Reactive Defense

    • Rogue

    Passive

    Gain [18%] Damage Reduction while inflicted with Control Impairing Effects.

  • Rugged

    • Rogue

    Passive

    Gain [27%] Damage Reduction against Damage Over Time effects.

  • Second Wind

    • Rogue

    Passive

    Every 100 Energy you spend grants you [15%] increased Lucky Hit Chance for 5 seconds.

  • Shadow Crash

    • Rogue

    Passive

    Lucky Hit: Shadow damage has up to a 10% chance to Stun for [1.5] seconds.

  • Siphoning Strikes

    • Rogue

    Passive

    Lucky Hit: Critical Strikes against Close enemies have up to a 85% chance to Heal for [3%] of your Maximum Life.

  • Sturdy

    • Rogue

    Passive

    You gain [12%] Close Damage Reduction.

  • Stutter Step

    • Rogue

    Passive

    Critically Striking an enemy grants + [15%] Movement Speed for 4 seconds.

  • Trap Mastery

    • Rogue

    Passive

    When Pọison Trap or Death Trap activates, you gain [12%] increased Critical Strike Chance against Vulnerable and Crowd Controlled enemies for 4 seconds.

  • Trick Attacks

    • Rogue

    Passive

    When you Critically Strike a Dazed enemy, they are Knocked Down for [1.5] seconds.

  • Victimize

    • Rogue

    Passive

    Lucky Hit: Dealing direct damage to a Vulnerable enemy has up to a 50% chance to cause an explosion, dealing 39% of the original damage to them and surrounding enemies.

    Victimize's damage is increased by 120% of your Vulnerable Damage Bonus.

  • Weapon Mastery

    • Rogue

    Passive

    Gain a bonus when attacking based on weapon type:

    • Daggers: x [15%] increased damage to Healthy enemies.
    • Swords: x [9%] increased damage.
    • Bows: x [12%] increased damage to Vulnerable enemies.
    • Crossbows: x [15%] increased Critical Strike Damage.
  • Arc Lash

    Basic • Sorcerer

    Shock

    Lucky Hit: 14%

    Unleash arcing lightning that deals [59%] damage to enemies in front of you. Every 10 times Arc Lash swipes, it Stuns all enemies hit for 2 seconds.

    Enchantment: When you use a Cooldown, enemies around you are Stunned for [0.7] seconds.

    Diablo 4 Class Skills (79)Lightning Damage

    Enhanced

    If Arc Lash's initial swipe Critically Strikes, it swipes an additional time.

    Glinting

    Hitting a Stunned enemy with Arc Lash reduces your Cooldowns by 0.15 seconds.

    Flickering

    Gain +6% Movement Speed for 5 seconds per enemy hit with Arc Lash, up to +18%.

  • Fire Bolt

    Basic • Sorcerer

    Pyromancy

    Lucky Hit: 35%

    Hurl a flaming bolt, dealing [22%] damage and Burning for [62%] damage over 8 seconds.

    Enchantment: Direct damage from Skills applies additional [33%] Burning damage over 8 seconds.

    Diablo 4 Class Skills (80)Fire Damage

    Enhanced

    Fire Bolt pierces through Burning enemies.

    Glinting

    Fire Bolt increases the Burning damage you deal to the enemy by 25% for 3 seconds.

    Flickering

    Fire Bolt generates 2 Mana when hitting an enemy.

  • Frost Bolt

    Basic • Sorcerer

    Frost

    Lucky Hit: 40%

    Throw a bolt of frost at an enemy, dealing [53%] damage and Chilling them for 15%.

    Enchantment: Direct damage from Skills applies up to [25%] Chill.

    Diablo 4 Class Skills (81)Cold Damage

    Enhanced

    Frost Bolt has a 15% chance to explode on Chilled enemies, hitting surrounding enemies. Chance increased to 100% against frozen enemies.

    Glinting

    Frost Bolt generates Mana when hitting Chilled or Frozen enemies.

    Flickering

    Frost Bolt makes Frozen enemies Vulnerable for 3 seconds.

  • Spark

    Basic • Sorcerer

    Shock

    Lucky Hit: 9%

    Launch a bolt of lightning that shocks an enemy 4 times, dealing [14%] damage each hit.

    Enchantment: Killing an enemy has a [18%] chance to form a Crackling Energy.

    Diablo 4 Class Skills (82)Lightning Damage

    Enhanced

    Each time Spark hits its primary target, it has a 40% chance to hit up to 3 additional enemies, dealing 7% damage. If there are no other enemies to hit, Spark instead deals x20% increased damage to its primary target.

    Glinting

    Spark grants 2% increased Critical Strike Chance per cast for 5 seconds, up to 8%.

    Flickering

    Each time Spark hits an enemy it has a 4% chance to form a Crackling Energy.

  • Chain Lightning

    Core • Sorcerer

    Shock

    Chain

    Mana Cost: 35

    Lucky Hit: 25%

    Unleash a stream of lightning that deals [50%] damage and chains between Nearby enemies and you up to 5 times, prioritizing enemies.

    Enchantment: Chain Lightning forms automatically after spending 100 Mana.

    Diablo 4 Class Skills (83)Lightning Damage

    Enhanced

    Chain Lightning gains a 3% increased Critical Strike Chance per bounce.

    Greater

    Each time Chain Lightning bounces, it deals x5% increased damage for its duration.

    Destructive

    When Chain Lightning Critically Strikes, it has a 30% chance to form a Crackling Energy.

  • Charged Bolts

    Core • Sorcerer

    Shock

    Mana Cost: 30

    Lucky Hit: 20%

    Release 5 bolts of lightning that course along the ground in an erratic pattern, dealing [42%] damage.

    Enchantment: When you Stun an enemy, there's a 40% chance to release 3 Charged Bolts from them.

    Diablo 4 Class Skills (84)Lightning Damage

    Enhanced

    Hitting an enemy at least 3 times with the same cast of Charged Bolts releases a lightning nova, dealing 30% damage to enemies around them.

    Greater

    Charged Bolts deals x35% increased damage to Stunned enemies.

    Destructive

    Hitting an enemy with Charged Bolts reduces their damage dealt by 25% for 3 seconds.

  • Fireball

    Core • Sorcerer

    Pyromancy

    Mana Cost: 35

    Lucky Hit: 33%

    Hurl an exploding ball offire, dealing [84%] damage to surrounding enemies.

    Enchantment: When you kill an enemy, they explode in a Fireball for 50% of its damage.

    Diablo 4 Class Skills (85)Fire Damage

    Enhanced

    Fireball's radius is increased based on distance traveled, up to 50%.

    Greater

    Fireball deals 10% of the Burning damage you've applied to enemies as additional direct damage.

    Destructive

    Fireball's explosion's Critical Strike Damage is increased by +20%. increased to +30% when hitting at least 3 enemies.

  • Frozen Orb

    Core • Sorcerer

    Frost

    Mana Cost: 40

    Lucky Hit: 4%

    Unleash an orb that Chills for 34% and expels piercing shards, dealing a total of [60%] damage. Upon expiration, Frọzen Orb explodes, dealing [57%] damage and Chilling enemies for 9%.

    Enchantment: Whenever you cast a Non-Basic Skill, you have a 30% chance to launch a Frozen Orb at a Nearby enemy.

    Diablo 4 Class Skills (86)Cold Damage

    Enhanced

    While Healthy, the explosion of Frozen Orb deals x45% increased damage.

    Greater

    Frọzen Orb‘s explosion has a 40% chance to make all enemies hit Vulnerable for 3 seconds. Frọzen enemies are always made Vulnerable.

    Destructive

    Frọzen Orb's explosion restores 5 Mana when hitting a Frozen enemy.

  • Ice Shards

    Core • Sorcerer

    Frost

    Mana Cost: 30

    Lucky Hit: 16%

    Launch 5 shards that deal [45%] damage each. Deals x25% increased damage to Frozen enemies.

    Enchantment: Ice Shards automatlcally conjure and fly towards Frozen enemies.

    Diablo 4 Class Skills (87)Cold Damage

    Enhanced

    Ice Shards have a 50% chance to ricochet to another enemy. Ice Shards always ricochet off of Frozen enemies.

    Greater

    While you have a Barrier active, Ice Shards always receives its bonuses against Frozen enemies.

    Destructive

    Hitting an enemy with 5 Ice Shards in a single cast makes them Vulnerable for 2 seconds.

  • Incinerate

    Core • Sorcerer

    Pyromancy

    Channeled

    Cost: 25 Mana per second

    Lucky Hit: 8.35%

    Channel a beam of fire, Burning enemies for [118%] damage per second. Damage per second increases over 2 seconds, up to [175%] .

    You gain 15% Damage Reduction while channeling.

    Enchantment: Every 14 seconds, a serpent spawns and Incinerates enemies for 8 seconds.

    Diablo 4 Class Skills (88)Fire Damage

    Enhanced

    While channeling lncinerate, you Burnenemies around you for 25% of thedamage per second.

    Greater

    Every 3 seconds an enemy has been hit by lncinerate, they are Immobilized for 1.5 seconds.

    Destructive

    Enemies deal 30% less damage while Burning from Incinerate.

  • Flame Shield

    Defensive • Sorcerer

    Pyromancy

    Cooldown: 20 seconds

    Lucky Hit: 35%

    Engulf yourself in flames for [2.4] seconds, Burning surrounding enemies for [56%] damage per second.

    While Flame Shield is active, you are Immune.

    Enchantment: Flame Shield automatically activates after cumulatively losing 100% Maximum Life. Can only happen once every 30 seconds.

    Diablo 4 Class Skills (89)Fire Damage

    Enhanced

    Flame Shield has a 50% larger burn radius.

    Mystical

    After Flame Shield ends, surrounding enemies are Stunned for 3 seconds and your next Skill is a guaranteed Critical Strike.

    Shimmering

    Flame Shield Heals you for 50% of your missing Life.

  • Frost Nova

    Defensive • Sorcerer

    Frost

    Cooldown: [19.7] seconds

    Unleash a torrent of frost, Freezing enemies around you for 3 seconds.

    Enchantment: Lucky Hit: Your Conjuration Skills have up to a 35% chance to unleash a Frost Nova when hitting enemies.

    Enhanced

    Killing enemies Frozen by Frost Nova reduces its Cooldown by 1 seconds, up to 4 seconds per cast.

    Mystical

    Frost Nova makes enemies Vulnerable for 4 seconds, increased to 6 seconds against Bosses.

    Shimmering

    Frost Nova grants 3% Dodge Chance per enemy hit, up to 15%. Hitting a Boss gives the maximum amount. For the next 8 seconds, you keep this effect, and successful Dodges generate 20 Mana.

  • Ice Armor

    Defensive • Sorcerer

    Frost

    Cooldown: 20 seconds

    A Barrier of ice forms around you for 6 seconds, absorbing [42%] of your Base Life in damage. While Ice Armor is active, 5% of your damage dealt is added to its Barrier.

    Enchantment: Upon getting hit, you have a 5% chance apply Ice Armor.

    Enhanced

    While Ice Armor is active, your Mana Regeneration is increased by x30%.

    Mystical

    While Ice Armor is active, you periodically Chill Close enemies for 20% and deal 15% increased damage to Frozen enemies.

    Shimmering

    While Ice Armor is active, you reduce its Cooldown by 1 seconds for every 50 Mana you spend.

  • Teleport

    Defensive • Sorcerer

    Shock

    Mobility

    Cooldown: [8.8] seconds

    Lucky Hit: 65%

    Transform into lightning, becoming Unstoppable and surging to the target location, dealing [35%] damage around you upon arrival.

    Enchantment: Evade is replaced with a short range Teleport on a [13.6] second Cooldown.

    Diablo 4 Class Skills (90)Lightning Damage

    Enhanced

    You gain 30% Movement Speed for 3 seconds after Teleporting.

    Mystical

    Teleport deals 500% increased damage. It also forms a Crackling Energy for each enemy it hits, up to 3.

    Shimmering

    After Teleporting, you gain 30% Damage Reduction for 3 seconds.

  • Hydra

    Conjuration • Sorcerer

    Pyromancy

    Mana Cost: 20

    Lucky Hit: 3%

    Summon a 3-headed hydra for 10 seconds. Each head spits fire at enemies, dealing [20%] damage.

    Maximum 2 active Hydras at a time.

    Enchantment: After spending 200 Mana, a 5-headed Hydra spawns for 5 seconds.

    Diablo 4 Class Skills (91)Fire Damage

    Enhanced

    While Healthy, your casts of Hydra gain 1 additional head.

    Invoked

    After you Critically Strike, your Hydras gain 30% Critical Strike Chance for 3 seconds.

    Summoned

    Hydra also Burns enemies for an additional 60% of its Base damage dealt over 6 seconds.

  • Ice Blades

    Conjuration • Sorcerer

    Frost

    Cooldown: 16 seconds

    Lucky Hit: 15%

    Conjure a pair of ice blades for 6.0 seconds that rapidly slash enemies for [32%] damage and have a 40% chance to make them Vulnerable for 2 seconds.

    Enchantment: For every 40 seconds in Cooldowns you spend, you spawn an Ice Blades on a random enemy.

    Diablo 4 Class Skills (92)Cold Damage

    Enhanced

    Ice Blades's Cooldown is reduced by 0.5 seconds each time it hits a Vulnerable enemy.

    Invoked

    Your Ice Blades gain +10% increased Attack Speed per active Ice Blades.

    Summoned

    20% of Enhanced Ice Blades's Cooldown reduction is applied to your other Skills.

  • Lightning Spear

    Conjuration • Sorcerer

    Shock

    Cooldown: 20 seconds

    Lucky Hit: 5%

    Conjure a spear of lightning that seeks out enemies for 6.0 seconds, dealing [22%] damage per hit. Critical Strikes apply Vulnerable for 3 seconds.

    Enchantment: Absorbing Crackling Energy has a 10% chance to conjure a Lightning Spear.

    Diablo 4 Class Skills (93)Lightning Damage

    Enhanced

    After Critically Striking, Lightning Spear gains a 5% increased stacking Critical Strike Chance for its duration.

    Invoked

    Lightning Spear Stuns enemies for 2 seconds when Critically Striking.

    Summoned

    Collecting Crackling Energy increases the damage of your next Lightning Spear cast by 20%, up to 160%.

  • Blizzard

    Mastery • Sorcerer

    Frost

    Core

    Mana Cost: 40

    Lucky Hit: 33%

    Summon a frigid blizzard that deals [182%] damage and continually Chills enemies for 18% over 8 seconds.

    Enchantment: Every 15 seconds, a Blizzard forms over you and follows you for 6 seconds.

    Diablo 4 Class Skills (94)Cold Damage

    Enhanced

    Blizzard deals x25% increased damage to Frozen enemies.

    Wizard's

    While you have an active Blizzard, your Core Skills cost 20% less Mana.

    Mage's

    Blizzard's duration is increased by 4 seconds.

  • Firewall

    Mastery • Sorcerer

    Pyromancy

    Core

    Mana Cost: 30

    Lucky Hit: 30%

    Create a wall of flames that Burns enemies for [224%] damage over 8 seconds.

    Enchantment: Lucky Hit: Up to 25% chance when dealing Burning damage to spawn 2 Firewalls for 3 seconds.

    Diablo 4 Class Skills (95)Fire Damage

    Enhanced

    Enemies take 25% increased Burning damage from you while standing in Firewall.

    Wizard's

    You gain 5% increased Mana Regeneration per active Firewall, up to 35%.

    Mage's

    Enemies continue Burning for 3 seconds after leaving Firewall.

  • Meteor

    Mastery • Sorcerer

    Pyromancy

    Core

    Mana Cost: 40

    Lucky Hit: 40%

    Summon a meteor that strikes the target location, dealing [112%] damage and Burning the ground for [49%] damage over 3 seconds.

    Enchantment: Lucky Hit: Up to a 8% chance for a Meteor to fall on enemies.

    Diablo 4 Class Skills (96)Fire Damage

    Enhanced

    If a cast of Meteor hits 3 or more enemies, there is a 30% chance an additional Meteor falls on the same location.

    Wizard's

    Meteor's impact Immobilizes enemies for 2 seconds.

    Mage's

    Meteor falls 30% faster.

  • Ball Lightning

    Mastery • Sorcerer

    Shock

    Core

    Mana Cost: 50

    Lucky Hit: 5%

    Discharge a ball of lightning that slowly moves forward, continually zapping enemies for [28%] damage.

    Enchantment: Lucky Hit: Critical Strikes have up to a 25% chance to spawn a static Ball Lightning.

    Diablo 4 Class Skills (97)Lightning Damage

    Enhanced

    Ball Lightning's attack rate is increased by your Attack Speed Bonus, up to 25%.

    Wizard's

    If an enemy is hit at least 4 times by a cast of Ball Lightning, a Crackling Energy is formed. Can only happen twice per cast.

    Mage's

    After hitting Close enemies 50 times with Ball Lightning, your next cast of it Stuns enemies hit for 1 second.

  • Deep Freeze

    Ultimate • Sorcerer

    Frost

    Cooldown: 60 seconds

    Lucky Hit: 2%

    Encase yourself in ice, becoming Immune for 4 seconds, continually dealing 25% damage, and Chilling enemies for 14%. When Deep Freeze expires, it deals 100% additional damage.

    Casting Deep Freeze again ends the effect early.

    Diablo 4 Class Skills (98)Cold Damage

    Prime

    When Deep Freeze ends, gain 10% of your Base Life as a Barrier for 6 seconds for each enemy you Froze while it was active.

    Supreme

    When Deep Freeze ends, surrounding enemies are made Vulnerable for 5 seconds and your Non-Ultimate Cooldowns instantly reset.

  • Inferno

    Ultimate • Sorcerer

    Pyromancy

    Cooldown: 45 seconds

    Lucky Hit: 10%

    Summon a fiery serpent that continually constricts the target area, Burning enemies for 295% damage over 8 seconds.

    Diablo 4 Class Skills (99)Fire Damage

    Prime

    Inferno repeatedly Pulls enemies to its center.

    Supreme

    While Inferno is active, your Pyromancy Skills cost no Mana.

  • Unstable Currents

    Ultimate • Sorcerer

    Shock

    Cooldown: 70 seconds

    Lightning surges within you for 10 seconds. Whenever you cast a Shock Skill, a random Core, Conjuration, or Mastery Shock Skill is also cast.

    Prime

    Unstable Currents increases your Attack Speed by +25% while active.

    Supreme

    While Unstable Currents is active, Crackling Energy pulses 25% faster and costs no charges.

  • Align the Elements

    • Sorcerer

    Passive

    You gain [9%] Damage Reduction against Elites for each second you haven't taken damage from one, up to 40%. This bonus persists for 2 seconds after taking damage.

  • Avalanche

    • Sorcerer

    Passive

    Lucky Hit: Your Frost Skills have up to a 10% chance to make your next cast of Ice Shards, Frọzen Orb, or Blizzard consume no Mana and deal x45% increased damage. Chance is doubled against Vulnerable enemies.

  • Cold Front

    • Sorcerer

    Passive

    While you have a Barrier active, you apply [24%] more Chill.

  • Combustion

    • Sorcerer

    Passive

    Your Burning effects deal x20% increased damage, and an additional x2% per unique source of Burning you have applied to the enemy.

  • Conduction

    • Sorcerer

    Passive

    Critical Strikes with Shock Skills increase your Movement Speed by + [9%] for 3 seconds.

  • Conjuration Mastery

    • Sorcerer

    Passive

    You gain [3%] damage, [3%] Movement Speed, and [6%] Mana Regeneration for each active Conjuration.

  • Convulsions

    • Sorcerer

    Passive

    Lucky Hit: Shock Skills have up to a [15%] chance to Stun enemies for 3 seconds.

  • Coursing Currents

    • Sorcerer

    Passive

    Hitting enemies with Shock Skills increases your Critical Strike Chance by [3%] . Resets upon getting a Critical Strike.

  • Crippling Flames

    • Sorcerer

    Passive

    Lucky Hit: Your Pyromancy Skills have up to a [15%] chance to Immobilize enemies for 2 seconds. This chance is doubled while you are Healthy.

  • Devastation

    • Sorcerer

    Passive

    Your Maximum Mana is increased by [9] .

  • Devouring Blaze

    • Sorcerer

    Passive

    You deal x [21%] increased Critical Strike Damage against Burning enemies. If they are also Crowd Controlled, this bonus is increased to x [30%] .

  • Electrocution

    • Sorcerer

    Passive

    Enemies deal [15%] less damage for 5 seconds after being Critically Struck by your Shock Skills.

  • Elemental Attunement

    • Sorcerer

    Passive

    Lucky Hit: Critical Strikes have up to a [21%] chance to reset the Cooldown of one of your Defensive Skills. Can only happen once every 10 seconds.

  • Elemental Dominance

    • Sorcerer

    Passive

    Your Core and Mastery Skills deal x [12%] increased damage when cast above 50 Mana.

  • Endless Pyre

    • Sorcerer

    Passive

    You deal increased Burning damage to enemies for each second they remain Burning, up to [15%] after 5 seconds.

  • Esu's Ferocity

    • Sorcerer

    Passive

    Your Fire Critical Strike Damage is increased by x25% against enemies above 50% Life. Your Fire Critical Strike Chance is increased by +5% against enemies below 50% Life.

    Critical Strikes that kill enemies or hit a Boss grant both bonuses against all enemies for 3 seconds.

    Both bonuses are also granted for 3 seconds when hitting a Boss with a Critical Strike.

  • Fiery Surge

    • Sorcerer

    Passive

    Killing a Burning enemy increases your Mana Regeneration by [45%] for 3 seconds.

  • Frigid Breeze

    • Sorcerer

    Passive

    Lucky Hit: Cold damage against Vulnerable enemies has up to a 20% chance to generate [15] Mana.

  • Glass Cannon

    • Sorcerer

    Passive

    You deal x [18%] increased damage, but take x [9%] more damage.

  • Hoarfrost

    • Sorcerer

    Passive

    You deal x [9%] increased damage to Chilled enemies, and x [18%] increased damage to Frozen enemies.

  • Icy Touch

    • Sorcerer

    Passive

    You deal [12%] increased Cold damage to Vulnerable enemies.

  • Icy Veil

    • Sorcerer

    Passive

    Your Barriers have a [24%] increased duration.

  • Inner Flames

    • Sorcerer

    Passive

    Your Pyromancy Skills deal x [9%] increased damage while you are Healthy.

  • Invigorating Conduit

    • Sorcerer

    Passive

    Upon absorbing Crackling Energy, you gain [12] Mana.

  • Mana Shield

    • Sorcerer

    Passive

    Everytime you spend 100 Mana, you gain [24%] Damage Reduction for 5 seconds.

  • Overflowing Energy

    • Sorcerer

    Passive

    Crackling Energy hits 1 additional enemy. Each time Crackling Energy hits an enemy, your Shock Skill Cooldowns are reduced by 0.1 seconds, increased to 0.25 seconds against Elites.

  • Permafrost

    • Sorcerer

    Passive

    Frost Skills deal x [15%] increased damage to Elites.

  • Potent Warding

    • Sorcerer

    Passive

    After casting a Non-Basic Skill, you gain + [] Resistance and + [] Maximum Resistance to that Skill's element for 9 seconds.

  • Precision Magic

    • Sorcerer

    Passive

    Your Lucky Hit Chance is increased by + [15%] .

  • Protection

    • Sorcerer

    Passive

    Using a Cooldown grants [30%] of your Maximum Life as a Barrier for 3 seconds.

  • Shatter

    • Sorcerer

    Passive

    After Freeze expires, enemies explode for 25% of the damage you dealt to them while Frozen.

  • Shocking Impact

    • Sorcerer

    Passive

    Every time you Stun an enemy, you deal [120%] Lightning damage to them.

  • Snap Freeze

    • Sorcerer

    Passive

    Lucky Hit: Frost Skills have up to a [15%] chance to instantly Freeze.

  • Soulfire

    • Sorcerer

    Passive

    Your Pyromancy Skills cost [12%] less Mana and deal [6%] increased damage. Double these bonuses after standing still for 2 seconds.

  • Static Discharge

    • Sorcerer

    Passive

    Lucky Hit: Critical Strikes with Shock Skills have up to a [15%] chance to form a Crackling Energy.

  • Vyr's Mastery

    • Sorcerer

    Passive

    Close enemies take x15% increased damage from your Shock Skills and deal 20% less damage to you. Critical Strikes increase these bonuses by 25% for 3 seconds.

  • Warmth

    • Sorcerer

    Passive

    Every 1 second, you Heal for [0.9%] of your Maximum Life for each Nearby Burning enemy. Healing increased to [1.8%] from Bosses.

  • Skeletal Warriors

    • Necromancer

    Passive

    Skirmishers

    Sword-wielding skeletal minions that deal 30% increased damage but have 15% reduced Life.

    Upgrades & Sacrifice

    • You can raise one additional Skirmisher Warrior.
    • Each time you Critically Strike, your Skirmishers Warriors' next attack Critically Strikes and deals x50% bonus Critical Strike damage.
    • Your Critical Strike Chance is increased by +5%, but you can no longer raise Skeletal Warriors.

    Defenders

    Durable shield-bearers with 15% increased Life.

    Upgrades & Sacrifice

    • Every 6 seconds your Skeletal Defenders taunt enemies.
    • Skeletal Defenders take 99% reduced damage.
    • You gain +20% Resistance to All Elements, but you can no longer raise Skeletal Warriors.

    Reapers

    Wields a powerful scythe that has a special wind-up attack, dealing heavy damage every 10 seconds.

    Upgrades & Sacrifice

    • Reaper's wind-up attacks now reduce one of your active Cooldowns by 3 seconds.
    • Reapers have a 15% chance to carve the flesh off enemies, forming a Corpse.
    • You deal 15% increased Shadow Damage, but you can no longer raise Skeletal Warriors.
  • Skeletal Mages

    • Necromancer

    Passive

    Shadow

    Shadow Mages wield power from the beyond firing piercing shadow bolts.

    Upgrades & Sacrifice

    • You deal x3% increased damage for each active Shadow Mage.
    • Shadow Mages fire an additional shadow bolt every 3 attacks.
    • Your maximum Essence is increased by 15, but you can no longer raise Skeletal Mages.

    Cold

    Cold Mages attacks will chill enemies eventually freezing them in their tracks.

    Upgrades & Sacrifice

    • Each time your Cold Mages damage enemies with their primary attack, you gain 3 Essence.
    • Cold Mage's attacks apply Vulnerable for 4 seconds.
    • You deal x15% increased damage to Vulnerable enemies, but you can no longer raise Skeletal Mages.

    Bone

    Bone Mages use their own bodies as projectiles, dealing heavy damage at the cost of their own Life.

    Upgrades & Sacrifice

    • Bone Mages now cast Bone Splinters or Bone Spear every 6th attack if it is on your Action Bar.
    • Each time a Bone Mage dies, they leave behind a Corpse. Their attacks Fortify you for 3% of your Maximum Life.
    • Your Overpower damage is increased by x25%, but you can no longer raise Skeletal Mages.
  • Golems

    • Necromancer

    Passive

    Bone

    A horrid protector that taunts enemies, forcing them to attack the Golem.

    Upgrades & Sacrifice

    • Activating your Golem's ability causes it to shed 5 corpses.
    • When your Bone Golem takes damage, it unleashes Bone Spikes dealing 154% damage and makes enemies Vulnerable for 4 seconds. This effect can only happen once every 3 seconds.
    • You gain +10% increased Attack Speed, but you lose the ability to summon a Golem.

    Blood

    Drains Life from nearby enemies to heal and bolster itself.

    Upgrades & Sacrifice

    • Your Blood Golem absorbs 30% of damage you would take.
    • When Blood Golem heals itself with its active ability, you are healed for 5% of your Maximum Life for each enemy drained. While your Blood Golem is Healthy, they gain 25% Damage Reduction and 50% increased damage.
    • Your Maximum Life is increased by x10%, but you lose the ability to summon a Golem.

    Iron

    An amalgamation of steel that slams the ground and Stuns enemies.

    Upgrades & Sacrifice

    • Every 2nd Iron Golem attack causes a shockwave, dealing 154% damage to the primary enemy and to enemies behind them.
    • Your Iron Golem's slam attack also pull in enemies.
    • You deal x30% increased Critical Strike Damage, but you lose the ability to summon a Golem.
  • Combo Points

    • Rogue

    Passive

    Your Basic Skills now generate Combo Points. Core Skills consume Combo Points for additional effects.

  • Inner Sight

    • Rogue

    Passive

    Attack marked enemies to fill up your Inner Sight gauge. Attacking non-marked enemies fill it at 5% of the normal rate. When it's full, gain unlimited Energy and +25% Critical Strike Chance for 4 seconds.

  • Preparation

    • Rogue

    Passive

    Every 75 Energy you spend reduces your Ultimate Skill's Cooldown by 5 seconds. Using an Ultimate Skill resets the Cooldowns of your other Skills.

  • 1h Axe

    • Barbarian

    Passive

    + [10.0%] increased Critical Strike Chance against Injured enemies. Double this amount when using two Axes.

    Rank 10: Lucky Hit: Critical Strikes have up to a 55% chance to grant +6% increased Attack Speed for 2 seconds. Double the Attack Speed bonus when using two Axes.

  • 1h Mace

    • Barbarian

    Passive

    x [10%] increased damage to Stunned enemies. Double this amount when using two Maces.

    Rank 10: Lucky Hit: Up to a 10% chance to gain Berserking for 1.50 seconds when you hit a Stunned enemy. Double this chance when using two Maces.

  • 1h Sword

    • Barbarian

    Passive

    Lucky Hit: Up to a [10%] chance to gain 5 Fury when hitting a Crowd Controlled enemy. Double this chance when using two Swords.

    Rank 10: Killing a Crowd Controlled enemy grants +15% increased Attack Speed for 3 seconds. Double this amount for kills with two Swords.

  • 2h Axe

    • Barbarian

    Passive

    x [10.0%] increased damage to Vulnerable enemies.

    Rank 10: +10% increased Critical Strike Chance against Vulnerable enemies.

  • Polearm

    • Barbarian

    Passive

    + [15%] increased Lucky Hit Chance.

    Rank 10: You deal x15% increased damage while Healthy.

  • 2h Sword

    • Barbarian

    Passive

    [20%] of direct damage you deal is inflicted as Bleeding damage over 5 seconds.

    Rank 10: You deal x30% increased Bleeding damage for 5 seconds after killing an enemy.

  • 2h Mace

    • Barbarian

    Passive

    Lucky Hit: Up to a [10%] chance to gain 5 Fury when hitting an enemy. Double the amount of Fury gained while Berserking.

    Rank 10: You deal x15% increased Critical Strike damage while Berserking.

  • Prickleskin

    • Druid

    Passive

    Gain [X] Thorns.

  • Gift of the Stag

    • Druid

    Passive

    Gain 20 Maximum Spirit.

  • Wariness

    • Druid

    Passive

    Take 15% reduced damage from Elites.

  • Advantageous Beast

    • Druid

    Passive

    Reduce the duration of Control Impairing Effects by 15%.

  • Scythe Talons

    • Druid

    Passive

    Gain +5% increased Critical Strike Chance.

  • Iron Feather

    • Druid

    Passive

    Gain x14% Maximum Life.

  • Swooping Attacks

    • Druid

    Passive

    Gain +10% Attack Speed.

  • Avian Wrath

    • Druid

    Passive

    Gain x30% Critical Strike Damage.

  • Obsidian Slam

    • Druid

    Passive

    Every 20th kill will cause your next Earth Skill to Overpower

  • Overload

    • Druid

    Passive

    Lucky Hit: Dealing Lightning damage has up to a 40% chance to cause the target to emit a static discharge, dealing 20% Lightning damage to surrounding enemies.

  • masoch*stic

    • Druid

    Passive

    Lucky Hit: Critical Strikes with Shapeshifting Skills have up to a 75% chance to Heal you for 5% Maximum Life.

  • Calm Before the Storm

    • Druid

    Passive

    Lucky Hit: Nature Magic Skills have up to a 10% chance to reduce the Cooldown of your Ultimate Skill by 2 seconds.

  • Packleader

    • Druid

    Passive

    Lucky Hit: Critical Strikes have up to a 25% chance to reset the Cooldowns of your Companion Skills.

  • Energize

    • Druid

    Passive

    Lucky Hit: Dealing damage has up to a 15% chance to restore 20 Spirit.

  • Bolster

    • Druid

    Passive

    Fortify for 15% of your Maximum Life when you use a Defensive Skill.

  • Calamity

    • Druid

    Passive

    Extend the duration of Ultimate Skills by 25%.

Diablo 4 Class Skills (2024)

References

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