3.3 LTS — blender.org (2024)

Blender Foundation and the online developers community are proud to present the first long-term support release of the 3.x series.

Released September 7th, 2022

3.3 LTS — blender.org (1)

HAIR
WE GO

The first milestone of the new hair grooming system has landed in Blender 3.3 LTS.

The most flexible system yet, featuring Sculpt mode and support for Geometry Nodes. The possibilities are endless.

3.3 LTS — blender.org (2)

SCULPT IT

The new Sculpt mode for curves gives you unprecedented control for grooming hair.

The list of tools includes:

Add/Delete, Density, Comb, Snake Hook
Pinch, Puff, Smooth, and Slide.

FEATURING

  • Sculpt on top of curves deformed with Geometry Nodes
  • Snap to nearest or deformed mesh surface
  • Supports EEVEE and Cycles
  • Curves sculpt mode supports selecting control points or curves
  • Spreadsheet Editor filter by selected Curves or Points
  • Symmetry support in X, Y, Z axes
  • Select Random, Select Endpoints, and Grow/Shrink selection operators
GEOMETRY NODES

PROCEDURAL
UV UNWRAPPING

The new UV Unwrap and Pack UV Islands nodes open the possibility of creating and adjusting UV maps procedurally using Geometry Nodes.

PATH TO
SUCCESS

Three new Geometry Nodes have landed for path-finding across mesh edges.

Create impossible mazes, lightning, growing vegetation, and so much more.

Shortest Edge Paths

Finds the best path along edges from every vertex to a set of end vertices.

Edge Paths to Curves

This node generates a separate curve for every edge path from a set of start vertices.

PLUS THESE NEW NODES AND GOODIES

Volume Cube Primitive

Allows sampling a field in a dense bounding box to create an arbitrary volume grid.

Points Primitive

Creates any number of point cloud points, with position and radius defined by fields.

Mesh to Volume

Same functionality as the existing mesh modifier, now also available as node.

Instance Scale + Instance Rotation

These two new nodes provide access to instance transformations.

Interpolate Domain

Allows evaluating a field on a different domain inside of another field, avoiding the need for a “Capture Attribute” node.

Intersecting Edges

The Mesh Boolean node now has an output field that gives just the intersecting edges.

EVEN MORE GEOMETRY NODES

  • UV Sphere 3.6x faster for high resolutions
  • Separate XYZ and Separate Color over 20% faster
  • Speed-up Capture Attribute if input is unused
  • 3-10x performance improvements in Curve nodes
GREASE PENCIL LINE ART

LIGHT & SHADOW
CONTOUR

The Line Art modifier is now able to calculate accurate cast shadow and light/shadow separation line given a light source reference object.

Read More

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INTERSECTION
PRIORITY

Specify different intersection priority levels for different objects, then intersection lines would be automatically selected with the object who has the higher intersection priority.

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GREAT
SILHOUETTE

Draw silhouette around selected collection, or around individual objects in that collection. LineArt is also able to identify intersecting and overlapping silhouette geometries.

ANIMATION

GREASE PENCIL
EVERYWHERE

The Dopesheet and Timeline editors now show Grease Pencil keyframes alongside other objects and properties.

Visibility of all object types can be adjusted with filters. The Grease Pencil sub-mode is still available for a more focused experience.

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  • Blender 3.2
  • Blender 3.3 LTS
  • Loading time on Mr. Elephant demo scene.
  • Unit: seconds
PERFORMANCE

FAST LINE ART

Loading time for Line Art objects has been greatly reduced, while calculation of the modifier is now multi-threaded leading to much improved performance.

AND MORE

  • Ping Pong mode for Time Offset modifier
  • New Sculpt Auto masking options
  • Quickly name layers in Move to New Layer operator
  • Press U in Sculpt mode to select Materials
  • New Noise modifier option: Only Keyframes

See all Grease Pencil changes

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CYCLES

INTEL
INSIDE

Support for rendering on the latest Intel GPUs has been added using oneAPI.

This requires an Intel® Arc™ GPU. The implementation is primarily focused on this architecture and future Intel GPUs.

Read More

CYCLES

AMD
VEGA

AMD GPU Rendering for Vega generation graphics cards has been enabled, on Windows and Linux. Both discrete GPUs and APUs are supported.

This includes GPUs such as Radeon VII, Radeon RX Vega Series and Radeon Pro WX 9100.

Read More

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MORE ON RENDER

  • Optimizations for Apple Silicon
  • Reduced memory usage in OpenVDB volumes
  • Use bones as camera Depth of Field target
  • Faster OptiX Denoiser with multiple GPUs
  • New Filmic sRGB Color Space

See all Render changes

PIPELINE

LIBRARY OVERRIDES

Blender 3.3 LTS takes a major leap in usability around Library Overrides, the backbone of a Blender production.

OUTLINER

IT’S IN THE
DETAILS

The Outliner’s Library Overrides mode now displays all overridden properties in hierarchy, using their labels and icons where applicable.

See and edit all overrides at a glance.

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Quick Toggle

Easily toggle between an editable and non-editable override with Shift+Click.

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Quicker Access

The new Library Override context menu in the Outliner, right at your fingertips.

MORE

  • Support for overriding camera background images
  • Improved performance of View Layer and Library Overrides display
  • Recursive purge of orphaned items
  • Better purge of isolated dependency islands
MOTION TRACKING

IMAGE
PLANE MARKER

Create or update an image from the pixels behind the plane marker.

This allows to create an unwarped texture from a billboard from footage, to allow external editing and re-projecting it back to the footage.

Read More

Animation & Rigging

  • Custom Properties for Actions
  • Improvements to NLA frame start/end sliders

VFX & Video

  • Default to descending average sorting in Movie Clip Editor
  • Improved playback of Variable Frame Rate files
  • Smooth drawing in Mask Editor
  • Mask spline visibility overlay
  • Add mask blending factor for combined overlay

Core

  • Faster JPEG preview thumbnails
  • Font fallback support
  • Duplicating objects is much faster
  • Better EXR preview thumbnails
  • See all improvements

Video Sequencer

  • New retiming system
  • Add filter method to strip transform
  • Delete Strip and Scene in one step
  • Add API function to select displayed meta strip
  • Add Scene and Strip at the same time in one action

Modeling

  • New Shade Auto Smooth operator
  • Nearest Face Snap mode
  • Improvements to Surface Deform modifier

I/O

  • USD: Export OpenVDB volumes
  • Alembic: support for export presets
  • glTF: Several improvements
  • OBJ: Support “xyzrgb” and “MRGB” vertex colors
  • STL: New experimental importer
  • Massive performance gains importing large amounts of objects in USD, Alembic, and OBJ

Sculpt, Paint

  • Sculpt Elastic Transform
  • Improved sculpting performance in EEVEE
  • Duplicate active Color Attribute
  • Support packing UDIM texture sets
  • Voxel Remesh constant size
  • New icons for trimming tools

Python API

  • Support search in StringProperty
  • Expose OpenXR user paths
  • Improvements to clear() for actions and curves
  • New properties in NLAStrip
  • New possibilities in background and baking jobs
  • See all changes

UV

  • Unwrap only selected
  • UV Select Similar
  • New options in Average Island Scale
  • Minimize Stretch will now unflip faces
  • Improved constrain-to-image-bounds
  • See all improvements

User Interface

  • Display Gizmos on transform
  • Pin Scene to Workspace
  • Keymap Editor: auto-complete paths
  • Always visible scrollbars
  • Windows: Dark mode support for title bar
  • Windows: Precision touchpad support

More

  • Collection Instance Offset
  • Support instanced collections in Make Instant Face
  • Ctrl/Cmd+L in File Browser to edit path
  • Fixed regression in Rigid Bodies effector forces

Read the full list of changes at wiki.blender.org

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Blender splash artwork source files are available for you to play with, not only for Blender 3.3 version but for previous versions as well.

Download .blend File

CREDITS

List of developers that contributed to Blender 3.3 LTS

Splash artwork by Piotr Krynski

Labyrinth demo by Simon Thommes. Geometry Nodes UV Unwrap demo by Amal Kumar. Image Plane Marker demo by Sebastian Koenig. Line Art demo by Yiming Wu. Hair sculpt demo by Blender Studio. Page design and layout by Pablo Vazquez.
Additional help by Blender Institute and the Blender community.

Huge thanks to everyone involved ♥

Blender is and will always remain free, forever.

Releases are possible thanks to the members of the Development Fund.

Join today and help to ensure the future of Blender for $6/month

Join the Blender Development Fund ❤️

3.3 LTS — blender.org (2024)

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